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ShuFan

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« Reply #105 on: June 07, 2009, 09:31:23 am »

I completely agree with Zhang WenYuan here. The battles need to be way more individual to the character. Everyone is saying this game gets repetitive, and this is one of the best solutions.
I don't think DW XL games have anyway near enough substance or replay value. And should be merged with the main games.

That is way to much depth man.  Seriously think this out before posting such feeble comments.

It's no feebler than any other comments here, including yours.
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« Reply #106 on: June 11, 2009, 10:12:08 am »

Wei:
Man Chong


Shu:
Zhang Bao
Guan Xing


Shu Before Liu Bei Took Over:
Zhang Ren


Yuan Shao's Army:
Yan Liang
Wen Chou

There are better characters to choose other than these six. Cao Hong, Cao Zhi, Cao Zhang, Xiahou Ba, Cheng Yu, Xun Yu, and others are then times better than Man Chong.

Zhang Bao and Guan Xing are basically worthless as characters. Liu Shan needs to be a character if you have these.

Zhang Ren did nothing, even in the novel all he did was say "No, I will not surrender" and he was executed. Liu Xun is a far more better option.

Yan Liang and Wen Chou? No. Qu Yi, Gao Lan, Gao Gan, Tian Feng, Ju Shou, etc. Yes.
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Ma Su
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« Reply #107 on: June 12, 2009, 11:22:46 am »

That is way to much depth man.  Seriously think this out before posting such feeble comments. 

Be nice, next time you get a warning

I completely agree with Zhang WenYuan here. The battles need to be way more individual to the character. Everyone is saying this game gets repetitive, and this is one of the best solutions.

That would be a great way around it but doing it for 40 characters going to be hard and altering it every game? Thus why I prefer an idea of rotation
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Zhang WenYuan

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« Reply #108 on: June 15, 2009, 01:56:18 pm »

If Koei focused more on making a more complete game, rather than changing small things over a multitude of titles, then it wouldn't matter how hard it was to implement so many individual stories.

The fact is, that since DW2, the core gameplay has stayed the same. Ok, I have no problem with that because that is where many people's love for this game started. Despite this, Koei haven't expanded enough for me, and they seem scared to go beyond the fringes of the standards that have been set by previous games.

My point is, is that Koei should spend a lot of time, and more money on making a more complete and unique game for this series. Rather than constantly bringing out game after game, with a massive change only occuring every 3 games.

If they were to spend this much time on one game, then adding such individuality to the mousou modes really wouldn't be that hard. In my opinion, all of the characters from DW5 should be present, as well as at least 3 new officers  each for Wei, Wu and Shu and with a further addition of possibly 5 characters in total for the others section. Also, to make the load a little lighter, stop needlessly extending character's mousou modes, so that characters like Zhen Ji only have maybe 3 stages, while other more important characters like Guan Yu have perhaps 6 or 7. Not every character has to have the same amount of stages.

So, with that in mind, characters from the 'other' section probably wouldn't have a very long story mode, but at least they get one, with decent stages. So, for example, Yuan Shao could perhaps have 5 stages:
-Si Shui Gate
-Hu Lao Gate
-Battle of Jieqiao
-Battle of Yijing
-Battle of Guan Du

From this sort of system, some characters would have only 3 stages, while others could perhaps have up to 8. You might think it's not fair, but this way, every character gets at least a story, with at least a couple of cutscenes.

Also, during the battles, players should be able to take part in events that happened during the battle, rather than just watch a 20 second clip of people geting ambushed etc. For example, when playing Zhang He, you yourself choose sides at Guan Du, and at Jie Ting you yourself charge down the mountain at Ma Su.

Finally, as I said before, I think about 5 characters should be added to the others section. I propose that these characters would mostly be made up of characters that played arguably small but memorable parts, so in turn their mousou modes may only last 2-3 stages, but with the right amount of effort put into their battles. My example of this would be Hua Xiong. Now for him, I'd suggest a completley new look at the battles in DW. So, he only really took part in Si Shui gate yes? Well, we all know that battle would've lasted more than one day. So why not split and extend that battle, so it feels like 2 or even 3 battles? It would start with the opening skirmishes outside Si Shui gate, which would involve you dueling with the various officers that challenged him, and attacking Sun Jians forces.

This sort of system could be used for other characters that were extremly capable and memeorable officers, yet they only took part in a small number of battles. As well as these officers, there are also those that did take part in a lot of battles and played a huge part, yet they still are not added.. A few names that come to mind are for both categories are:

- Hua Xiong
- Gao Gan
- Gongsun Zan
- Gao Shun
- Chen Gong
- Zhang Ren
- Fa Zheng


Then there are a few that would definatly add a few interesting battles, even if they are not all talented:

- Yuan Shu
- Yan Liang
- Wen Chou
- Yuan Tan
- Huang Zu
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daphnecat1973

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« Reply #109 on: June 16, 2009, 11:51:21 am »

Instead of concentrating on numerous musous, they should concentrate more on battles, characters, and cutscenes/targets central to each character.  I think they should make a battle make all the characters they have individulized as choices for that battle that actually were at that battle.  Than concentrate on their individual tactics during the battle being a target.  That way Sun Jian would only be a choice to play as during the battles he was at, etc.  There are too many characters to make musous interesting for them all.  I say expand the number of years, battles, and characters.  For the women, just have them available for the battles that their ages would fit into.  Musous for me are getting hugely repetitive, and there are so many more years of history, characters, and battles that have so many opportunities to have KOEI expand on to make the game fresh.
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ZhangFei
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« Reply #110 on: June 16, 2009, 02:12:47 pm »

If Koei focused more on making a more complete game, rather than changing small things over a multitude of titles, then it wouldn't matter how hard it was to implement so many individual stories.

The fact is, that since DW2, the core gameplay has stayed the same. Ok, I have no problem with that because that is where many people's love for this game started. Despite this, Koei haven't expanded enough for me, and they seem scared to go beyond the fringes of the standards that have been set by previous games.

My point is, is that Koei should spend a lot of time, and more money on making a more complete and unique game for this series. Rather than constantly bringing out game after game, with a massive change only occuring every 3 games.

If they were to spend this much time on one game, then adding such individuality to the mousou modes really wouldn't be that hard. In my opinion, all of the characters from DW5 should be present, as well as at least 3 new officers  each for Wei, Wu and Shu and with a further addition of possibly 5 characters in total for the others section. Also, to make the load a little lighter, stop needlessly extending character's mousou modes, so that characters like Zhen Ji only have maybe 3 stages, while other more important characters like Guan Yu have perhaps 6 or 7. Not every character has to have the same amount of stages.

So, with that in mind, characters from the 'other' section probably wouldn't have a very long story mode, but at least they get one, with decent stages. So, for example, Yuan Shao could perhaps have 5 stages:
-Si Shui Gate
-Hu Lao Gate
-Battle of Jieqiao
-Battle of Yijing
-Battle of Guan Du

From this sort of system, some characters would have only 3 stages, while others could perhaps have up to 8. You might think it's not fair, but this way, every character gets at least a story, with at least a couple of cutscenes.

Also, during the battles, players should be able to take part in events that happened during the battle, rather than just watch a 20 second clip of people geting ambushed etc. For example, when playing Zhang He, you yourself choose sides at Guan Du, and at Jie Ting you yourself charge down the mountain at Ma Su.

Finally, as I said before, I think about 5 characters should be added to the others section. I propose that these characters would mostly be made up of characters that played arguably small but memorable parts, so in turn their mousou modes may only last 2-3 stages, but with the right amount of effort put into their battles. My example of this would be Hua Xiong. Now for him, I'd suggest a completley new look at the battles in DW. So, he only really took part in Si Shui gate yes? Well, we all know that battle would've lasted more than one day. So why not split and extend that battle, so it feels like 2 or even 3 battles? It would start with the opening skirmishes outside Si Shui gate, which would involve you dueling with the various officers that challenged him, and attacking Sun Jians forces.

This sort of system could be used for other characters that were extremly capable and memeorable officers, yet they only took part in a small number of battles. As well as these officers, there are also those that did take part in a lot of battles and played a huge part, yet they still are not added.. A few names that come to mind are for both categories are:

- Hua Xiong
- Gao Gan
- Gongsun Zan
- Gao Shun
- Chen Gong
- Zhang Ren
- Fa Zheng


Then there are a few that would definatly add a few interesting battles, even if they are not all talented:

- Yuan Shu
- Yan Liang
- Wen Chou
- Yuan Tan
- Huang Zu

in all honesty i agree they dont really need to give every character New Story's, Costume's and, movesets
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AngelsDoCry
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« Reply #111 on: June 25, 2009, 07:25:35 pm »

All of this is photoshopped and edited

Liu Chan's Head is Obviously Tai Gong Wong from Wo2

Zhu Ran's head is tough but it look's kinda like Sun Ce or quan from  Dw6

Yue Jin: isnt  it Obvious? anyone Who played Bladestorm would Know his heads You Ji  from Bladestorm He was a Mercenary from china And Worked Under Arthur de Richemont and it looks like the armor is part of Katsuie's (The beads) from Sw2 XL

http://www.koei.com/bladestorm/ go To The France faction and look for The Chinese Looking guy

As for he Characters I Thing 3 from each faction should be adde in also they're should be more depth in Liu Zhangs story line Before Liu bei Took over

Wei:
Yue Jin
Yu Jin
Man Chong


Wu:
Jiang Qin
Han Dang
Cheng Pu


Shu:
Zhang Bao
Guan Xing
Liao Hua


Shu Before Liu Bei Took Over:
Liu Zhang
Zhang Ren
Yan Yan


Nanman:
Meng You
Zhu Rong
Meng Jie


Yuan Shao's Army:
Yan Liang
Wen Chou
Yuan Tan


The  Nanman And  Yuan Shao Armys You Probably Dont hve to give a story Other Than Zhu rong just Make em' Playable it adds to the Empires Fun

lol haha thats funny.
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TheLordOfJin
The Emperor of Jin

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« Reply #112 on: June 28, 2009, 01:11:18 pm »

well heres my idea if someone wants jiang wei why not just give him a spear that is almost like his old one (Sun ce's for example) then give ihm some green clothing some hair that would be like his rename him give him a voice that sounds like it would fit him and then do whatever else u want to do?
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Moonknife92

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« Reply #113 on: June 30, 2009, 06:33:25 pm »

In terms of my first impressions of the newly implemented characters:

Zhang He- Claws are pink. All masculinity has left this man.

Yue Ying- I guess this fits better than the scythe, so I'm cool with it.

Ling Tong- Cool, cool.

Taishi Chi (whose name I cannot spell)-old faves back. Cool new stance, too.

Meng Huo- MUSHROOM OUT OF  NOWHERE. But, generally, pretty cool.

In terms of who and how new characters should be implemented:

In groups. Try to implement them into other stages, maybe one unique stage per group.

Example-
    • Deng Ai and Jiang Wei.
    [/i]
    • Rivals.
    • proteges of Sima Yi and Zhuge Liang respectively.
    • Sima Yi-ambitious Zhuge Liang-calm
    • Deng Ai-silently passionate, betrayed Jiang Wei-openly emotional, lost
    • Deng Ai-carefully controlled movements, close to self Jiang Wei-slightly wilder swings, more outstretched
    • Both spears- Jiang Wei's old MS and both kinda warriors
    • Deng Ai-spear with Jian's tip Jiang Wei-Trident spear made with two crossing Dao blades and Jian at tip.
    • Deng Ai-more tidy clothes Jiang Wei- looser clothes
    • Deng Ai-hair in bun Jiang Wei-Ponytail
    • Mostly shared stages, but some seperate ones
    • stages: BOJW(whenever/whereever that was), Jie Ting, another, Wu Zhang, Campaigns of the North.

    Compile similar groupings for all characters, minmum two and max five.

    How to get enough stages for everyone while keeping data amounts low:
    1)Take the core battles which seriously changed the fate of China (e.g. Hu Lao, Yellow Turban Rebellion, Chang Bang, Chi Bi)
    2)Take the battles which effect certain groups a lot (I.e Lou Sang village for three oath brothers)
    3)Add a the most begged for stage by fans.

    Should end up with at most
    N+(C/2)+1 stages, N being important battles and C being cast size.

    How to pipe the interest of more people:
    Do not see this game as a history game, quoting various parts of history like X-men Origins:Wolverine copied scenes from other great films in an attempt to look good. And Failed.

    See this game as an exploration of a time period, like a setting for a movie but with more accuracy. Delve into the possible feelings shared by each character, and possible development of the relationships. Maybe, move forward in time with each game, kind of like Kessen, but playing, mostly, like a DW game.

    The best action style games (Warriors, DMC, Ninja Gaiden, etc) have compelling reasons to fight-a good story. Use this to your advantage.

    Keep in mind that THIS IS NOT A MOVIE/FILM GAME. Please do not treat it as such.

    How to get the trust of your fanbase:
    A)listen to them (You've been doing that-pat yourselves on the back and keep up the good work!)
    B)Help them make the game, by allowing quality-controled volunteers to help with either voice acting or script writing or whatever you need help with. Happy employees, no pay needed, everyone happy.

    Remember they would be a privelige, not a right. You should treat them with care, if they put forward their services.

    How to blow the minds of the Japanese audience and make every otaku buy this game:
    include good looking genderswaps, playable.

    In answer TheLordOfJins question:
    Because it isn't REALLY Jiang Wei. It's like asking for a bike for christmas and getting a segway. It fits the criteria, but it just doesn't feel right. Besides, you'd be annoyed if say... Zhao Yun was removed (unlikely, but) but you could still theoretically MAKE him.
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    zhaoYUn_93
    Zhao Wei

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    « Reply #114 on: June 30, 2009, 10:19:59 pm »

    Wow, haven't been here for a long time. Got done reading all of these
    debates and I find it hilarious how you guys argue back and forth
    on who should be an 'actual' character. lol

    Btw; I think Meng Huo looks hilarious as every time I see him, he reminds
    me of a gorilla. I kind of miss the fat version more.
    Love Ling Tong's weapon upgrade.
    Taishi Ci is great too- No more Tadakatsu wanna-be.
    Yue Ying- I haven't played yet.
    Ma Chao- OMG! What happened to the spear of justice!? I disagree with
    this one. I think they should have gave this weapon to Guan Ping instead,
    but I guess it's cool, since Ma Chao haven't had any actual cool changes
    or anything like that...-_-'

    But I've read some where, where this guy was complaining about Koei's decisions.
    Like every time they upgrade something great, they also take out
    something good. I believe that's true. I thought they would still have free mode,
    but they took that out for whatever reason=\
    I'm not so impressed with empire mode too. My opinion, I liked empires 5 version
    more.=D Just my thoughts, since I just bought the game recently. haha
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    FireDivine

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    « Reply #115 on: July 01, 2009, 08:23:10 pm »

    Ok. I saw someone mention that Xiao Qiao was rather useless.

    I must say this. If she were to be taken out. I would probably stop buying DW games.She is one of my favorite characters and my favorite actual female character.

    As for Xing Cai. Why all the hate? Her character is neat. I liked her in 5. They just need to improve her. and what about her sisters from Kessen? They could be added for more story!

    Also I think Sun Li should be made a female like the Kessen games. It was interesting to have a female officer in the Wu kingdom Sun family besides the Qiao's.
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    Hour_Doctor

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    « Reply #116 on: July 14, 2009, 10:45:49 am »

    now im down for addin new characters but to add 66 NEW CHARACTERS? makin a total of 107 PLAYABLES! now it aint like koei gonna just throw 66 new characters in a new game just like that

    They ALL NEED THEIR OWN UNIQUE CLOTHING/PERSONALITY/WEAPONS which would TAKE FOREVER!!! and would be VERY DIFFICULT

    I mean can you imagine having to find 107 DIFFERENT GOOD VOICE OVER ACTORS because you cant have like 5 people doing the voices for 107 characters.Now i know that some people voiced more than 2 people in previous games but COME ON!

    also they would have to make 66 EXTRA MOVESETS and Koei STRUGGLED with 41 in dw6 you think it will be any Easier in DW6 EMP? or any future DW GAME? do you think it will be any more fun playing as say 7 Characters who share the same Moveset?

    on top of that they would have to get their OWN UNIQUE CLOTHES which will aslo TAKE A LONG TIME

    now i dont like to type so I guess you get what im tryin to say 66 NEW Chracters is just REDICULOUS!!! maybe 5 from each force But apart from that it is Just STUPID!!

    so just keep that in mind before you post that. EAZIER SAID THAN DONE
    Oi idiot they have Ro3k XI models for this, thats 800 models, textures and what not but they still do it!
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    Ma Su
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    Enjoying the minor characters of history


    « Reply #117 on: July 15, 2009, 06:32:15 am »

    That's a flame warning Hour_Doctor.

    They do models, you forgot the issue of moveset, story, voices which rtk doesn't do

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    ctd757

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    « Reply #118 on: July 15, 2009, 05:26:05 pm »

    i woulda loved to play as Liu Chan Liu Bei son. woulda been nice to play as some of Sun Quans sons and some of Cao pi Brothers
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    zhou yun dynasty
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    « Reply #119 on: July 17, 2009, 07:57:23 am »

    a story for every charater wouldnt be that great as most of the charters from each force is in the same battles anyway some important charaters like ma su or something should be added with a story
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