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Suggestions & Ideas for DW7
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Which weapons should be in dw7
The old weapons
111 (15.8%)
The new weapons
72 (10.2%)
Both and the players should be able to choose which ones they want to use
521 (74%)
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Topic: Suggestions & Ideas for DW7 (Read 275780 times)
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swift
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Re: Suggestions & Ideas for DW7
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Reply #3210 on:
February 18, 2011, 05:45:21 pm »
Motion controls are really fun. With friends. More than two usually. I do think that you could make it work if it's extremely optional like if your doing a charge attack you can shake the thing to do something extra or increase repetition. or you could shake it a bunch when you enter deadlocks might put the challenge back in those things. Motion controls as an alternate controller wouldn't work out biggest reason is probably that koei would fumble with the design implementation.
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Fife5000
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Re: Suggestions & Ideas for DW7
«
Reply #3211 on:
February 18, 2011, 10:42:21 pm »
Quote from: swift on February 18, 2011, 05:45:21 pm
Motion controls are really fun. With friends. More than two usually. I do think that you could make it work, if it's extremely optional, like if you're doing a charge attack, you can shake the thing to do something extra or increase repetition. Or you could shake it a bunch when you enter deadlocks might put the challenge back in those things. Motion controls as an alternate controller wouldn't work out biggest reason is probably that Koei would fumble with the design implementation.
That's one way to look at it (Thumbs Up!). Maybe Tecmo Koei could transfer the Wii MotionPlus control options from Samurai Warriors 3/Katana into the current Dynasty Warriors franchise, and apply the moment data into PS3 Move and Xbox 360 Kinect in future installments...
Quote from: Nazshiaakk on February 18, 2011, 04:14:11 pm
Motion controls + swords really only works well with a more one-on-one game. You just can't keep up with all the various moves and movement in a fast paced hack-n-slash game without seriously compromising the quality of gameplay. Think of all the things you do in a DW game, all the different wild attacks. You just can't do all that stuff with motion control.
I'd like to disagree upon that point...
Quote from: Sazac on February 18, 2011, 03:09:08 pm
No, an analog based combat system is different. He's referring to swinging a PS3 Move controller or Wii MotionPlus controller in the way your character does. And for a proper sword swing, you take steps forward. One of the most basic rules of sword fighting: defensively, you move backward to try and avoid most of the blow, while offensively, you take steps forward to prevent counter this, as well as a bit of extra power in your swing. While this isn't exactly real combat, just turning and twisting your wrists with a controller just seems... Odd, at least to me.
Odd, but yet effective, if you've been practicing some sort of martial arts in reality, such as Kendo, Taekwondo, Karate; if you really understand the movements of footwork, Stances, blocks, and strikes, during attack, defence, and evasion, then you're in good shape for battle basically.
One of my motives to suggest everyone take the motion controller with them for battle is to promote self-defence and fitness, so it's not so surprising at all to do so.
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Re: Suggestions & Ideas for DW7
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Reply #3212 on:
February 18, 2011, 11:36:36 pm »
Screw that, I just want to play a game!
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swift
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Re: Suggestions & Ideas for DW7
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Reply #3213 on:
February 18, 2011, 11:53:23 pm »
Ya know I kinda had that mindset too but while I was playing a motion sensitive games at disney world arcades and watching kintect reviews by angry joe I kinda rethought the whole value of these things. They really are really fun when used right. It's only when there existence is a extended contrivance is when it isn't fun to use. And I have to say third party companies are probably the most likely the overshoot the use and make it annoying to use even when it's fun to use it (sonic chronicles the dark brotherhood).
Although the wii does it all the time with it's main games like what it did with the newest donkey Kong game. Wanted to play it but the controls made it way more harder for me than I preferred and donkey Kong is a hard game by itself do I really want to be handicapped by the weird wiimote controls? Same thing for that super Mario brothers game and the galaxy one the controls made it more annoying to play than fun and had me itching back to just having a basic controller or even the game cube controller.
For the kintect it would end up being a mistake because the system is really new for developers but something like ps3 siaxis could be easily incorperated into a game like dynasty warriors with little error and unless your just a plinket sized slob shaking a controller fervently from time to time shouldn't be a problem.
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Sazac
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Re: Suggestions & Ideas for DW7
«
Reply #3214 on:
February 19, 2011, 12:27:29 am »
Quote from: swift on February 18, 2011, 11:53:23 pm
For the kintect it would end up being a mistake because the system is really new for developers but something like ps3 siaxis could be easily incorperated into a game like dynasty warriors with little error and unless your just a plinket sized slob shaking a controller fervently from time to time shouldn't be a problem.
I honestly wouldn't enjoy that very much. Though, that's most likely a biased opinion due to the the only game I ever had to use sixaxis on was Enchanted Arms, which... well, I just don't like very much. Don't know why. Anyway, it left a bad taste in my mouth that sixaxis just reminds me of.
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Nick
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Re: Suggestions & Ideas for DW7
«
Reply #3215 on:
February 19, 2011, 01:22:55 am »
Quote from: Fife5000 on February 18, 2011, 10:42:21 pm
Odd, but yet effective, if you've been practicing some sort of martial arts in reality, such as Kendo, Taekwondo, Karate; if you really understand the movements of footwork, Stances, blocks, and strikes, during attack, defence, and evasion, then you're in good shape for battle basically.
One of my motives to suggest everyone take the motion controller with them for battle is to promote self-defence and fitness, so it's not so surprising at all to do so.
A few things.. taekwondo and karate have nothing to do with using swords. Any teaching that is done in a class with those martial arts borrow the training for some other school, as both Taekwondo and Karate are unarmed by definition.
Further, he is saying that because you cannot make use of stances, footwork etc... it makes using the motion controls even more awkward and useless for teaching self-defense.
I would hate being forced to use the motion control with DW. It would only respond to when you swing it, since the attacks are all pre-rendered. If you want one where you actually swing the wii-mote down, and so the weapon goes down, you're talking about something completely not-DW. If that's what you check, play Samurai warriors Katana.
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Re: Suggestions & Ideas for DW7
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Reply #3216 on:
February 19, 2011, 06:31:41 am »
Quote from: Fife5000 on February 18, 2011, 10:42:21 pm
That's one way to look at it (Thumbs Up!). Maybe Tecmo Koei could transfer the Wii MotionPlus control options from Samurai Warriors 3/Katana into the current Dynasty Warriors franchise, and apply the moment data into PS3 Move and Xbox 360 Kinect in future installments...
SW3 doesn't use any motion control and SW:Katana is first person based (and you don't move) so that wouldn't work either.
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Fife5000
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Re: Suggestions & Ideas for DW7
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Reply #3217 on:
February 21, 2011, 06:55:32 am »
Quote from: Ranger Ryu on February 19, 2011, 06:31:41 am
SW3 doesn't use any motion control and SW:Katana is first person based (and you don't move) so that wouldn't work either.
Quote from: Nick on February 19, 2011, 01:22:55 am
A few things.. taekwondo and karate have nothing to do with using swords. Any teaching that is done in a class with those martial arts borrow the training for some other school, as both Taekwondo and Karate are unarmed by definition.
Further, he is saying that because you cannot make use of stances, footwork etc... it makes using the motion controls even more awkward and useless for teaching self-defense.
I would hate being forced to use the motion control with DW. It would only respond to when you swing it, since the attacks are all pre-rendered. If you want one where you actually swing the wii-mote down, and so the weapon goes down, you're talking about something completely not-DW. If that's what you want, play Samurai warriors Katana.
At least, you could mimic the movement of your favourite characters for a change....
With a great mind, anything is possible...
What I'd like to do is to use Wii MotionPlus, PlayStation Move, or Xbox 360 Kinect in order to execute consecutive 5-move combo whenever possible, please.
Also, each playable character should have both a long-range and a short-range weapon(s) in order to deal different kind of situations, please.
«
Last Edit: February 21, 2011, 06:58:26 am by Fife5000
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Re: Suggestions & Ideas for DW7
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Reply #3218 on:
February 21, 2011, 08:15:21 am »
When would I EVER want to use a short range weapon over a long range one?
And, just arguing from a technical standpoint here, playing it with the kinect would be nearly impossible, seeing as it lacks an analog stick for movement or any button that can be used to differentiate between different types of attacks.
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zac xing cai
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Re: Suggestions & Ideas for DW7
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Reply #3219 on:
February 21, 2011, 08:22:17 am »
isnt it possible to use short range and long range weapons now anyway
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Re: Suggestions & Ideas for DW7
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Reply #3220 on:
February 21, 2011, 09:01:31 am »
Quote from: ArcKnight7337 on February 21, 2011, 08:15:21 am
When would I EVER want to use a short range weapon over a long range one?
Hypothetically, if the short range weapons are more powerful than the long range ones; thus swapping power for range and vice versa.
Quote from: zac xing cai on February 21, 2011, 08:22:17 am
isnt it possible to use short range and long range weapons now anyway
Indeed
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keiza
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Re: Suggestions & Ideas for DW7
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Reply #3221 on:
August 17, 2011, 07:32:57 am »
does anyone think that KOEI should make a character customizatio as a DLC??
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swift
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Re: Suggestions & Ideas for DW7
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Reply #3222 on:
August 17, 2011, 08:33:21 am »
Quote from: keiza on August 17, 2011, 07:32:57 am
does anyone think that KOEI should make a character customizatio as a DLC??
Character customization is a fairly complicated thing to put into a game much less detailed and with no hiccups. It would probably be rather expensive DLC if it was DLC.
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adia68
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Re: Suggestions & Ideas for DW7
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Reply #3223 on:
February 19, 2012, 04:25:31 am »
Well i hope we do get an improved CAW system with the next DW7E.
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Re: Suggestions & Ideas for DW7
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Reply #3224 on:
April 26, 2012, 11:05:12 pm »
There are quite a few things they need improvements on so I'll break it into sections:
Modes-
First off the modes are a bit whack in this game, koei has 2 real modes for you to choose from and tries to bribe you that gallery and encyclopedia are modes. They removed free mode which is crazy considering in conquest mode the only battles you can play through are a bunch of randomly generated made up battles, and the couple of battles you can do with each faction aren't very detailed. I'm not saying conquest mode is horrible but the easy solution to the many problems they are facing with criticism is to offer Story, Conquest and Free mode. To fix this problem they tried to add on dlc from other dw games where you can download the levels from those games to play, but the updated versions featured in this game should automatically be available to play outside of story mode. Koei deciding to stick more towards what historically happened in these times is a great idea, but it can leave some parts of the game dry, so they should incoporate some kind of other mode like "fantasy mode" where you play through shu,wei,wu or jins dynasty going off what battles might take place and what might of happened if they conquered the other dynastys (like DW4). Another idea I've pondered for awhile and I can't understand why Koei hasn't thought of this yet is to have a mode where you can choose a map to edit to make your own level. It could have very basic mechanics like putting soldiers down, placing officers, a simple ambush trigger/siege tower appear etc. This would add so much depth to this game and increase the replay value drastically.
Character Customization-
I felt dw7 was a small step forward from what they screwed up in dw6 with character customization. DW6 was super bland with so many characters having the same weapons and movesets but they chose to give back a couple officers weapons and make so many cloned movesets which is really annoying and repetitive. I feel this game pretty much has enough playable characters at this point in their franchise and their main concern should be to customize and round out these characters. They should all have a unique weapon or atleast final weapon, and if this can't be obtained koei could at the very least make their movesets different than the other officers sharing the same weapon as them. To take full advantage of the weapon switching system they could even tweak a couple moves of how different officers use each weapon, I don't believe this would take a lot of effort. Adding in some nonsense characters like guan suo almost direct clone of ling tong and Xiahou Ba with Guan ping seems pretty lazy and a waste of time to me. I personally don't like the leveling up system in this game either, I enjoyed DW6 and the previous games because it took quite a bit of time to build up your character while in this one it seems really easy. I kind of miss the items you could equip on your officer as they added some customization to them, ya I know they have certain skills they can learn but its definitely not the same. The new horse/animal system seems pretty cool but it seems almost pointless since you can't even use them in the real battles you would have access to in free mode.
Gameplay-
I can't complain to much about the gameplay in this one as it is for the most part pretty good but there are somethings I would like to address. In the bases some gates will not open for you making it very frustrating, and you can sometimes get locked inside them which is stupid, why wouldn't they have the slope/ladder you can use to get out in DW6. I felt that the combat was dumbed down a bit from DW6, I actually thought that combat system was a bit better than the new one (not massively but a fair amount). The musous don't seem as spectacular as they did in DW6 either. I also miss the gate captains, I know the bases kind of take over their roll but I don't see why they couldn't have both in the game.
This is all the issues I can possibly think of right now, I'm sure there's more but these are the main ones on my mind. I'm not trying to hate on this game as I enjoy it a lot I just think koei hasn't really made big improvements to this game since I've started playing it back when DW2 came out.... If there was a way for a bunch of us to put our ideas together and submit it to them it would be great. I've played this game for over 10 years now and would love to see it become the game that I've always thought it had the potential to be!
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