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Rotk 12--announced!
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Topic: Rotk 12--announced! (Read 14986 times)
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Gray Riders
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Rotk 12--announced!
«
on:
September 15, 2011, 06:00:09 am »
Got the link over at the-scholars.com.
http://www.4gamer.net/games/140/G014076/20110915043/
Battles look to be real-time now. It may work similarly to VI and IX, where you give orders during a pause that are carried out in real time.
«
Last Edit: September 15, 2011, 06:08:48 am by Gray Riders
»
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Raheem
"The world can do without Cao Hong, but not without you, my lord!" Cao Hong
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"Meet me sumwhere"
Re: Rotk 12--announced!
«
Reply #1 on:
September 15, 2011, 10:21:15 am »
Sooooooooo hyped. I so dearly hope it will be released outside of Japan.
Judging by the gameplay photos, the battle system looks nearly identical to Nobunaga's Ambition Rise To Power. I always thought that RTP brought gameplay elements to the NA/ROTK series that really set it apart from other titles in the series.
The portraits look incredible! Just wow, I'm glad to see they adopted the full body picture like the most recent Nobunaga's ambition.
On a side note, Cao Cao looks like such a OG lmao.
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Armee
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Re: Rotk 12--announced!
«
Reply #2 on:
September 15, 2011, 10:04:43 pm »
Finally! Something to look forward to playing! Anyone that can read Japanese see anything about tcp/ip play, Lan, online of anything like that?
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Hero of Chaos
Emperor Wu of Wei
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Re: Rotk 12--announced!
«
Reply #3 on:
September 15, 2011, 11:55:24 pm »
Wow. I did not expect that. I'm looking forward to this game!
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Humble Hero
Jester of the Three Kingdoms
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Re: Rotk 12--announced!
«
Reply #4 on:
September 16, 2011, 12:39:28 am »
I'm already afraid this might suffer from Duke Nukem Forever syndrome, but my only desire above all else is that upon release (assuming this is still intended to be the final installment) they make it mod friendly. I dont care if it fails to live up to what we deserve after 5 years of complete silence, or if the AI is just as rubbish, or (shudder) worse then what it was in 11, or if the mechanics are broken. I just want the community to be able to carry on the game after it dies in the Koei offices.
If I was getting greedy I might ask for an English PUK too >.>
That said, the full body portraits are looking pretty slick, and I have identified what I hope is the Gan Ning mug shot in the battle screens (centre mugshot at the bottom of the screen in the left-mid screenshot.) Cao Cao certainly does look OG, while Liu Bei is adopting a more "Jesus-esque" pose. On the flip side, I wouldnt say the years have been kind to Sima Yi...
«
Last Edit: September 16, 2011, 12:46:07 am by Humble Hero
»
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inquisiteur
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Re: Rotk 12--announced!
«
Reply #5 on:
September 16, 2011, 01:21:29 am »
Thanks for the link, that's very very good news.
Now, looking at these pics I notice only 3 types of units. + I really don't look forward to the realtime part of the game, if its a red alert style then we might have a big disappointment.
My honest wish was to have the same ROTK XI but with better graphics, more interaction on a local level, much more features be it on the diplomatic, war, economic, and personal side.
If we are looking here to simply a different game under the same franchise then we have to cross our fingers and just hope for the best.
Hows does building fortifications and defenses stand when you have a new map for every battle ? "Building" was an interesting side of ROTK XI, is it also available in previous installments ? (meaning could be available for this one too ?)
«
Last Edit: September 16, 2011, 01:39:54 am by inquisiteur
»
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Gray Riders
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Re: Rotk 12--announced!
«
Reply #6 on:
September 16, 2011, 05:56:04 am »
Quote from: inquisiteur on September 16, 2011, 01:21:29 am
Thanks for the link, that's very very good news.
Now, looking at these pics I notice only 3 types of units. + I really don't look forward to the realtime part of the game, if its a red alert style then we might have a big disappointment.
My honest wish was to have the same ROTK XI but with better graphics, more interaction on a local level, much more features be it on the diplomatic, war, economic, and personal side.
If we are looking here to simply a different game under the same franchise then we have to cross our fingers and just hope for the best.
Hows does building fortifications and defenses stand when you have a new map for every battle ? "Building" was an interesting side of ROTK XI, is it also available in previous installments ? (meaning could be available for this one too ?)
One of them (maybe 6?) has set maps for the various territories, and you can build traps between battles in them--that could be pretty easily expanded to include turrets and bases. X has separate battlemaps, but you could build camps and fortress on the "world map", then if the builder fought there (an attacker takes time to destroy even an undefended one) he gets to use them in the battle, though I don't recall them having much effect, especially compared to XI.
Edit: Yeah, traps are in VI but you can only build them at the city map itsef I believe.
I doubt it'll end up being Red Alert style--Iron Triangle was real time and Rise to Power had real time battles and neither were much like C&C (though I haven't played that series since the 90s).
But I definitely hope it's still in to a large extent where you can custome defenses; I love building big defensive arrangements to form Lu Meng's Ruxu forts or turn Hanzhong into a real stronghold.
I'm not too worried about the realtime--VI and IX had semi realtime where every few days you gave orders which were then carried out. Nobunaga's Ambition's recent PS2 games did as well, and I felt both worked quite well.
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Last Edit: September 16, 2011, 08:05:41 am by Gray Riders
»
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Boydie
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Re: Rotk 12--announced!
«
Reply #7 on:
September 16, 2011, 06:21:15 am »
The official website! Only if you can read Japanese. Plus more to be added to it.
http://www.gamecity.ne.jp/sangokushi/12/
«
Last Edit: September 16, 2011, 06:22:53 am by Boydie
»
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Boydie
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Re: Rotk 12--announced!
«
Reply #8 on:
September 16, 2011, 06:29:08 am »
I used google translate for this. Gamers in Japan won't be getting the game till 2012, so god knows when or if we get it.
"Tecmo Koei Games are historical simulation game for PC "twelve Kingdoms ambition," a 2012 release on Wednesday. Since the first movie in 1985, facing a series for many fans, and in five years about completely new.
In recent work, while taking over the traditional elements of "real-time combat" and "state of the war greatly undermine the elements" that will be introduced and the like. You can respond to touch, and dealing with low-spec hardware, but also that the attempt is made to lower the hurdle."
"Tecmo Koei Games Inc., September 15, 2011, "12 Chi Mikuni" announces sale at this time we are historical simulation game for Windows "12 Mikuni ambition" has decided to launch. Release is scheduled for 2012. "Mikuni Chi" series from the late Eastern Han Three Kingdoms period of China, Liu Bei and Cao Cao, historical simulation game in their last farewell drew a number of powerful era and Sun Quan, Chinese players are unified by force its own goal. First movie was released in 1985, and later as a masterpiece of historical simulation games have been enjoyed around the world. "12 Mikuni ambition" is a predecessor to "11 Kingdoms ambitions" will be released after about five years to become the eagerly-awaited latest series. In this work, evolve legitimate part is a popular venue in the series history, as well as combat and real-time full of tension, and the introduction of such elements undermine significantly the course of the war, and pursue interesting new. Moreover, in order to complement the personality of the character more of a character drawn up all the hundreds of illustrations, human drama is the real thrill of excitement the Three Kingdoms. In this work also supports the touch, the title can be played in the past, such as low hardware specs such as a tablet PC or notebook PC hard play, enjoy and aims to work towards everyone. For more information about game content, so we will guide you toward the future sale from time to time, Please look forward. ○ Name Title: 12 Kingdoms Zhi ○ Genre: historical simulation game compatible models ○: Windows Version Release Date ○: expected 2012 retail price ○: TBD ○ official website:
http://Http://Www.gamecity.ne.jp/Sangokushi/
12 / representation rights ○: (C) Tecmo Koei Games All rights reserved."
I'm looking forward to this!
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Louhawk
Champion of Wu
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Posts: 216
Re: Rotk 12--announced!
«
Reply #9 on:
September 16, 2011, 04:50:59 pm »
Is it for sure real time? In the screen shots it has the pic's of officers on the top and bottom. Are those by chance turn orders?
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Louhawk
Champion of Wu
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Re: Rotk 12--announced!
«
Reply #10 on:
September 16, 2011, 04:59:48 pm »
Nevermind. I saw it in the translation...I hate realtime. I hope it works.
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Rivus
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Posts: 706
Re: Rotk 12--announced!
«
Reply #11 on:
September 17, 2011, 10:18:40 am »
I was kind of hoping the game would look more like RTK11 with RPG elements, more akin to 10.
I'm not prepared to be disappointed, just yet, but hopefully there will be more then what we've seen so far. If it looks like this on release it better have some darn good AI, many RPG elements and ranks to choose to play as, and good character creation.
I mean, at the least they could make it look and play like Kessen 2 battles/graphics, with ROTK depth. Most computers these days can handle that if it's optimized correctly.
«
Last Edit: September 17, 2011, 10:30:08 am by Rivus
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Gray Riders
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Posts: 239
Re: Rotk 12--announced!
«
Reply #12 on:
September 18, 2011, 05:27:38 pm »
Many are going to be disappointed, I'm afraid. According to this post on Koei Warriors that translates some news, it's faction based, not officer based:
http://s13.zetaboards.com/koeiwarriors/single/?p=9011291&t=6827771
^I found out about this post from the-scholars.com and figured I should share it with this board.
Also seems to be more indication they want it to run with fairly low system requirements.
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Last Edit: September 18, 2011, 05:29:29 pm by Gray Riders
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Rivus
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Posts: 706
Re: Rotk 12--announced!
«
Reply #13 on:
September 19, 2011, 08:10:21 am »
Quote from: Gray Riders on September 18, 2011, 05:27:38 pm
Many are going to be disappointed, I'm afraid. According to this post on Koei Warriors that translates some news, it's faction based, not officer based:
http://s13.zetaboards.com/koeiwarriors/single/?p=9011291&t=6827771
^I found out about this post from the-scholars.com and figured I should share it with this board.
Also seems to be more indication they want it to run with fairly low system requirements.
I am for one, mostly disappointed then. It seems as though they are taking a step backwards. No graphical improvements, no officer based play, sheesh. At the very least they could release an English Version of RTK10 with the Power up kit in English, and maybe the PuK for 11 in English.
Actually nevermind... I guess Koei just doesn't care about their western fans.
I guess they are just trying to make some easy money by releasing a half-baked sequel.
«
Last Edit: September 19, 2011, 08:13:24 am by Rivus
»
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Zantam03
General-in-Chief
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Posts: 44
Re: Rotk 12--announced!
«
Reply #14 on:
September 20, 2011, 01:59:17 am »
I really hope this comes out for PS3. Never played an ROTK game on a console before, but I would really like to try.
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