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OniCommander

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« Reply #30 on: May 01, 2011, 03:30:11 am »

Hey a question Nick or Swift, will Empires, XL, or Strike Force be discussed in your new thread?  I went to the thread and the discussion seems focused on DW8 which I can understand, but my focus is on Empires.
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Nick
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« Reply #31 on: May 01, 2011, 09:07:08 am »

Hey a question Nick or Swift, will Empires, XL, or Strike Force be discussed in your new thread?  I went to the thread and the discussion seems focused on DW8 which I can understand, but my focus is on Empires.
Once we get into the Extra Modes, yes.  We will discuss Empires, XL, and Strike Force, and also whether or not they should just be in the main game, as well as a bunch of other details.
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XLR8
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« Reply #32 on: May 01, 2011, 09:56:20 am »

This is probs way too complex but I'll throw it in anyways.
How about creating your own movesets? Say Koei gives an enormous set a moves and you can input them into any character — for example certain swipes, slashes, elemental attacks, etc.
Also you should be able to customise certain moves. For example, if they give you that circular shockwave many warriors emit you can customise that to emit two waves instead of one — or change the colour even. You don't see that often in many games, do ya? Create your own musou attacks too lol. This way, you won't have to worry too much about cloning because you can set the movesets the way YOU want them.

Edit: Thought this was the combat mechanics thread but I'll leave it here anyways.
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ravenzhao

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« Reply #33 on: May 01, 2011, 12:35:39 pm »

I think i understand what you`re meaning,but like you said,maybe it`s too complex.

The clone movesets are to make things easier, since (at least I think) they will use the same mechanics of 2 weapons per officer in Empires, would be complex to make a different moveset for each character. ;]

But maybe in a future Dynasty Warriors 8, would be a nice change.
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XLR8
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« Reply #34 on: May 01, 2011, 12:53:44 pm »

Yeah I meant for DW8 Tongue
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ravenzhao

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« Reply #35 on: May 01, 2011, 05:40:03 pm »

My bad man  Cheesy
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ravenzhao

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« Reply #36 on: May 01, 2011, 06:01:47 pm »

Just a stupid question..

Is this topic still talking about DW7E? I`ve just got little confused. Undecided

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swift
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« Reply #37 on: May 01, 2011, 06:44:27 pm »

Just a stupid question..

Is this topic still talking about DW7E? I`ve just got little confused. Undecided



Mostly this but in general it's about what should be added in future games seeing as dynasty warriors 7 was successful something will follow it.
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OniCommander

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« Reply #38 on: May 03, 2011, 12:33:10 am »

Thanks Nick, I'll just keep watching the page.
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ravenzhao

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« Reply #39 on: May 05, 2011, 01:46:49 pm »

I was thinking about a little thing for DW7E(Don't know if everyone will agree though)

Let's say that you will begin an attack at XuChang(random example),before the battle starts,a window will open,showing your officers and the bases that you will start with. You place the officers where you want and proceed to battle.

My real idea though,is that your start the battle just like normal DW7 ,in your main camp,there will be your strategist and officers,you then talk to them to choose battle plans[where they will move first,what base they will attack and etc](with officers) and strategies(with the strategist)..the officers that are not in the mains camp with you will have a messenger(with the officer's name above their head), you talk to these messenger about the battle plan and their officers will receive the message.
Hope you guys read and like it Cheesy
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ravenzhao

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« Reply #40 on: May 06, 2011, 11:24:40 pm »

I will use the XuChang example for the next ideas.
Before I start..I would like to introduce something called "officer camp"..
In the land map..you choose a region that haves a officer camp,the lv of this officer camp can go up to 3.
In the officer camp you can make 3 choices:
1-You can train your officers to gain EXP and train their especialization
2-You can change the especialization of the officers(Spearheader,Guardian..etc){Swift's idea}
3-The main thing:You can order officers to learn something called "Strategics Skills" or just "S.S"..Some officer will already come with S.S or may learn from battle(Officer mode)
To the example now:

The Battle had started for a while,both forces have already lost many troops and the morale is getting lower by the moment. You decide it's time to use a Strategic Card that your strategist,Zhuge Liang, has offered before the battle,it's the "Fire attack",you decide to attack a guard base,where 3 Wei officers are standing idle. You choose a reliable officer,Huang Zhong(just an example),because he is a master with the bow,and his unit has elite archers(EX unit){Swift's idea}.
After you made all your choices,a screen pop up showing that the plan have only 48% of chances of success,You still aprove and after that you return to the battle to slash more soldiers.After a short time,Huang Zhong give a message saying that the attack was a failure. He lost a lot of morale, just like your strategist..That would not happened if Huang Zhong had the "Fire attack" S.S..wich would boost the chances of success.

To represent the chances..I will use this:

Reliable Officer+Strategic Skill+Strategist LV+Morale(will explain later)=probality of success
.

Hope you guys read it..I know it's big,but I'm trying to help
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ravenzhao

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« Reply #41 on: May 07, 2011, 11:46:53 am »

The next part of the idea about "S.Ss" is a little overpower

Let's say,that even with your fail at the fire attack,you decide to keep going with the battle.You decide that a fast attack on a watchpost could give a good foothold for the next steps of the battle..You order that Guan Yu will attack that watchpost,he start moving in a steady pace,but Yu Jin(random example) stand in your way.
You know that if Guan Yu waste time with him,the enemy could make a move for that base, but Guan Yu is a warrior of valor and great might,wich feats are well know trough the land, because such might he have a S.S called "Mighty Valor"(Just a random name),when activated,your officer will defeat the first enemy officer that he came across in an instant.
This skill is needed to be activated and can only be used one time per battle.

But let's say that Guan Yu had came across Xiahou Dun instead,wich is also a mighty warrior,and have the same skill...In this scenario,the two officer will stay in a duel,until the officer with less morale lose..The player is forribiden to help your officer,because if you do,the enemy officer will have a morale boost,and your will lose a lot of morale.But you can help by defeating officers and capturing bases,to decrease the enemy's morale.

To continue your advance,you decide to attack a armory,you pick up 3 officers to go with you.You then order your commander Zhao Yun to attack that guard base(the one wich the fire attack failed) with all the remaining officers to accompany his attack..Right about reaching your goal,a hidden archer unit ambushs your troops,then the guard base gate opens and the officers advance  to your ambushed units,defeating what rests from your unit.With your commander defeated,the morale has falled and ranks are in disarray,you decide then that is best to retreat than staying to die,your officers then start to move to any exit point and retreats.(taking the fact that the battle will only be lost if the enemy takes your main camp)

This BIG example,was made to show the S.Ss,how would work the strategy system,how morale affects the battle(I will explain about the morale later..I promise),how battles would start and that the enemy will also have strategies and S.Ss to use against you
« Last Edit: May 07, 2011, 03:02:24 pm by ravenzhao » Logged
ravenzhao

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« Reply #42 on: May 08, 2011, 12:16:00 pm »

I've been writing things like crazy, I'm sorry about that,the long posts and everything.
But still I'm still have more ideas. So here we go

It's makes some time,but a member have said something about the bases having their gates closed. I've liked the idea, but I've started to think how would the surprise attack would work.

I was thinking of something like this:

to make a surprise attack work,you could order a officer to follow you,then you go to a enemy base,then you order your officer to attract the gate guard,the guard take the bait and move to your allied officer,after that is up to you to take about 75% of life from the ultra buffered guard(to make things harder) in a short period of time(something like 30 seconds to 1 minute,acording to the difficulty you're playing).If you have success,then the guard will head back to the gate with you and your ally and will open the gates. The surprise attack had successed,after this,two things will happen:

1-If the enemy army morale is low,the guards inside the base have a small chance to surrender,this will cut the time that the base will need to be fully operational(taking the fact that no enemy officer is inside)

2-If the enemy army morale is high,you will have to defeat all the guards inside the base,but they will be weaker and easier to kill.

I know that may be a terrible idea,and may not work properly..what you guys think?

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Nick
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« Reply #43 on: May 08, 2011, 05:18:21 pm »

I appreciate all of these ideas, and will bring up the relevant ones in the next update... though with such a lack of interest... I'm not sure how much longer I will keep this thread going.  KOEI isn't interested in the opinions of only 5 people. lol.
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swift
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« Reply #44 on: May 08, 2011, 05:57:14 pm »

I appreciate all of these ideas, and will bring up the relevant ones in the next update... though with such a lack of interest... I'm not sure how much longer I will keep this thread going.  KOEI isn't interested in the opinions of only 5 people. lol.

The forum is going into standby mode. might be time to take attention away from dynasty warriors till koei calls upon us to lend our ideas like they did in DW6E. Although I had to hunt for that thread so if at least one koei member is reading this I want to humbly ask them to publicly announce to gaming websites like the escapistmagazine.com and send personal emails to forum members to let them know when your ready and willing to start production on dynasty warriors 7 empires.
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