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Author Topic: Likes and Dislikes of Dynasty Warriors 6 Empires Xbox360/PS3  (Read 8450 times)
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Rivus

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« Reply #15 on: August 07, 2010, 12:19:16 am »

now i feel scared

I lol'd hard.
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themis95
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« Reply #16 on: September 23, 2010, 10:40:47 am »

i like the masive battle when 2 or 3 aliend oficers are facing 2-3 enemy oficers

i like the ambush system

i dislike the new card system it should be like DW5E

I dislike the troops system ( u have no troops behind you at least on other DWE series u have some behind you, i would like in the future DWE series the player to have troops like DW5E)

i dislike the colors of all archers and lieuthanats (they have blue color)



« Last Edit: September 23, 2010, 11:18:31 am by themis95 » Logged

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« Reply #17 on: September 23, 2010, 12:16:53 pm »

+ Large battles and varied enemies.
+ RPG elements with side missions.
+ climbing and Swimming.
+ Ambush System.


- Lack of Events and Battle Events, lack of option for officer deaths.
- No gates or seige in DW6E.
- Not enough depth to RPG elements in game.
- Climbing out of water too difficult (lack of showing exit points)
- Ruler mode too easy. Return to older style found in DW5E.
- Better options for Vagrant mode
- Need to return to placement of friendly in provinces, also a system to promote to positions in the government needed. Hence Province rulers (the player could set thier policies within the province or allow the Province ruler to do it for them)
- A new dueling system seperate from the main game needed.
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« Reply #18 on: December 04, 2010, 08:59:00 pm »

i agree with most things on here so ill just say what else i think they need to revise, they need to disable respawning of officers in the middle of battle....fighting dian wei 6 times in the same battle can be annoying, and replace that with a diffrenct officer in a near by territory taking his place if there are any left, and that officer that got defeated will be injured for a certain amount of turns, this system gives a advantage to haveing control of all the territories,in dw6 empires i could lose a battle if i controlled almost every territory even though i would of out numbered the enemies officers 10 to 1.They should have it if your deafted(unless your the commander)that you watch over a ally or possily control one,why would a army give up if just one officer got defeated.they should give every officer besides the one u control the 5 star system they had in dw6 instead of them lvling.thats all i could think of 4 now Wink
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vinkster2

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« Reply #19 on: December 23, 2010, 10:18:39 am »

There were some good things like events. I thought they were right to have each side have a supply base at least. Oh, and climbing mountains - MUCH NEEDED! Also I liked how if you were in officer mode, you could eventually challenge the view of the ruler. Meng Huo was also a worthwhile addition I thought.

BUT the policies suck! I missed policies such as Search (Local/Wide) and Neutral Start, and being able to assign policies from a whole list was good.

 If you're doing ruler mode, then how the hell are you meant to keep your officers at high levels without going in a crazy number of battles? It's not like you have a training policy like you did in DW5... I found I had to constantly fire my officers and hire new ones just coz the other forces keep increasing their levels miraculously every round!

The trophies for PS3... just ridiculously easy to get, and if you want to do an easy mercenary mode, just do the stupid 3 minute one where u have to kill 300 people... just too easy. I thought there was hardly any incentive to play this again.

Marriages? There are about 5 women or something... for the sake of ease I think they should have  marriages Tongue otherwise it's hard to find one of the women!

Overall a step backwards from DW5E (just like DW6 I thought was from 5). The gameplay flaws from DW6 are partly to blame for why DW6E was not that good as well.

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« Reply #20 on: January 24, 2011, 08:29:39 pm »

The likes and dislikes of Dynasty warriors 6 empires? Well seeing as this is a good invitation to make a list....

Soldiers and there impact on battle

Dynasty Warriors is nothing without its hack and slash and no hack and slash is complete without adding a fair amount of fodder to wipe out in dozens or hundreds. Dynasty Warriors have always had a pretty good number of enemies. Until Dynasty Warriors 5 Empires came around and all of the sudden there seemed to be too few. It was impossible to reach 500 without staking out on a level alone and making it happen manually. This was changed in Dynasty Warriors 6 Empires but something was lost. The importance of the soldiers became questionable in value. In Dynasty Warriors 5 Empires entering a level undermanned was almost guaranteed defeat due to the fact that the higher the number of enemies there were the more dangerous they were and the more they attacked and surrounded you. Without random soldiers of your own walking around and entertaining enemies it was easy to just get ganged up and killed (this was compounded by the tactics AI would use but I’ll talk about that later). In Dynasty Warriors 6 Empires it’s easy to kill a thousand soldiers and never feel overwhelmed. The only time you might experience real difficulty is when you’re taking a supply depot and that’s because there’s more Lieutenants and the AI is actually being fairly aggressive with you. It’s quite possible to even kill 2000 and never break a sweat. I entered a campaign never resting to restore my units manually or using cards and I never lost a match due to being outmanned by the enemy. Once we rose above the AI’s level limit (speak more on that later) even my officers would rout enemies left and right. You never at any time have officers surrounding you. You could command and fellow officer to follow you around and it will do that but you don’t have your own Lieutenants follow you around cause you don’t actually have any for whatever reason. Dynasty warriors 6 Empires gave us more enemies to deal with but at the same time it stripped them of there ability to be a threat.

Special weapons and special troops….Where did they go?

I was quite confused by the Tiger Tank. Is it supposed to be the Juggernaut? Why the change in name? More so why is it acting nothing like the Juggernaut would act and be dangerous? And why is it in every Armory instead of being an exclusive component? The threat of the Juggernaut was that all its attacks would have disabled you and set you on fire making health dwindle. Combine this and the fact that it moves fast and has a lot of HP and it could turn a fight from a breeze to a struggle. The Tiger Tank however barely sets you on fire and uses a fire breath attack that doesn’t set you aflame or disable you when you are already in motion instead you kind get stuck taking lots of ant bite damage. It’s also really easy to destroy and actually assist in capturing bases because taking down three or so of them is twice as good as killing any one solider defending it. But the Tiger Tank was the only remnant of special force abilities in this game. The special Nanman troops, Sorcerers, Beast handlers, and the Elephant steeds for Nanman officers were gone without a trace (and it’s really odd too seeing our monster sized Meng Huo straddle a horse) just to name a few. These were available in the tactic cards in Dynasty Warriors 5 Empires (more on the cards later) so neither you nor the enemy really had a trump card so to speak. Though it is possible to unleash very particular things such as a tigers if you have Meng Huo on your side and he feels like lending you them. But during the many playthroughs this only happened once and that’s a shame given what the tigers and wolves can do in this game. The effect special troops and tactics had on the enemy was a key part of winning. Do you think you could survive better if you had supplies ready? Buy the Wooden Ox. You need more power to steam roll the enemy? The Juggernaut should help. Want everyone to generally feel safer in battle? Elite troops or Nanman elite would help. Want to suddenly weaken the enemy who is overpowering you or received supplies and reinforcements? Raze the grounds or Poison the enemy is a must have. It was the true mark of strategy to figure out just what tactics you want to use and can afford to buy because victory depends on the choice you take with you and even then implementation is key. Use Poison the enemy too early and the AI might restore it back or the enemy reinforcements will arrive and bolster the losses. You decided to take Bandits with you to a high security area and not only are they not that good the enemy has enlisted Ice archers and Juggernauts. Failure or a desperate victory is certain. This is due to how Dynasty Warriors 6 was made however seeing as many things were cut and thus variety in general was almost non existent. I understand how this happened I just wish it hadn’t.
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yan yan
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« Reply #21 on: January 25, 2011, 01:20:37 am »

swift u are very right for what u have said and they should bring back the special toops for DW 7 empires
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« Reply #22 on: January 26, 2011, 08:00:37 am »

I want to see troops that ACTUALLY follow you "like" DW4 bodyguard system and i agree with points that Homers lament listed
 
+ Large battles and varied enemies.
+ RPG elements with side missions.
+ climbing and Swimming.
+ Ambush System.


- Lack of Events and Battle Events, lack of option for officer deaths.
- No gates or seige in DW6E.
- Not enough depth to RPG elements in game.
- Climbing out of water too difficult (lack of showing exit points)
- Ruler mode too easy. Return to older style found in DW5E.
- Better options for Vagrant mode
- Need to return to placement of friendly in provinces, also a system to promote to positions in the government needed. Hence Province rulers (the player could set thier policies within the province or allow the Province ruler to do it for them)
- A new dueling system seperate from the main game needed.

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swift
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« Reply #23 on: January 27, 2011, 06:30:11 pm »

swift u are very right for what u have said and they should bring back the special toops for DW 7 empires

Thank you. It goes without saying that i've put some thought into this after many a hour play dynasty warriors 6 empires. I'm going to list more stuff but honestly it's more for fun than anything I fully assume they are going to fix most of the problems in 7 what with the huge changes they are already making. Does anybody know when a dynasty warriors 7 forum section will open by the way?

Déjà vu level design

I can’t tell for certain but it feels like all the levels are exactly alike. There might actually be a dozen levels that are different from another but after awhile you feel like you might be on a different part of the map but oddly enough fighting in a field that looked just like another but instead it was dark instead of light of sundown instead of sunup. Every game there’s new level designs and it’s always hit or miss that’s not a problem. In Dynasty Warriors 4 you could end up just playing a bunch of fragments of one level. The designs of these fields were different and very expansive but many things happen as a result.
Ambushes are physically impossible because getting to one particular point requires you spending minutes getting there even on the Red Hare.
Falling into a lake on a high cliff level is basically the same as abandoning your officers as getting out of water is long, hard and will take a lot of time and horses are no help either.
Due to the new levels of height it’s harder to read the map. Thus it’s easy to get lost.
Sometimes you get lost not knowing how to reach a certain area because the map doesn’t have indicators and you sometimes can miss things like ladders.
People like climbing and swimming but as of yet it’s not very helpful as ladders are sparse and it’s hard to swim out of water.

It’s a cut scene ghost town

In all fairness there are never a lot of cut scenes in Dynasty Warrior’s Empires games but this one had the least. You might say that was an exchange for having your characters visible and talking to people in front of a random backdrop but I don’t count that. For one thing your character did the same thing just in copy paste pictures in Dynasty Warriors 5 Empires and even then it beats Dynasty Warriors 6 Empires with some genuine cut scenes that happen before battle or after certain things have been achieved. There are no such cut scenes here anymore. Council scenes would be interesting if you were actually in a place. Talking to your spouse would be nice if you were in a room and it would be nice if your friend threw a party and you actually saw it. Instead we really only get one cut scene of when you finally conquer the land and if you are into edit officers and made an a edit army be prepared to see none of them other than the one you were playing as. Edit officers have never really gotten the option to become seen in cut scenes even though everyone else including generic officers can be. Dynasty Warriors 6 Empires were the worst by having only one cut scene period.

Where did my face go?

In Dynasty Warriors 4 Xtreme mode we kind of had to deal with the fact that our faces were faceless in a manner of speaking because it was obvious this was a new feature and needed time to build real power. There was such a delivery in Dynasty Warriors 5 Empires. We all noticed that we were all wearing a blue shirt and are hats never appeared in our pictures but that was actually fine. For one thing you get to see your hair on the off chance you always wear a helmet and it’s not hard to tell yourself that your character is wearing that because that’s what he might wear in his off times. But when your character has a faceless image it feels like you’re no longer a real person again. You’re just an after thought in the game like in Dynasty Warriors 4. It might actually be nice if you can make a portrait or create and off times outfit to wear in all the non battle scenes. There was also a lack of worth in personal abilities. The cards made no one feel special but in Dynasty Warriors 5 Empires edit officer had a skill like anyone else that could be used to tip the scales in a fight. Gan Ning and Xiahou Yuan can stage ambushes but your edit officers can’t? Diao Chan can make a mass betrayal and take officers with her but your edit officers can’t do that? Real officers had the ability to do interesting things but your edit officers were never even given the option randomly.
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Fatalpyromaniac

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« Reply #24 on: February 01, 2011, 03:46:02 pm »

Ok so i guess ill start with my likes:

The Edit mode was very well done in this one. You had lots of stuff to pick from, especially after you got the DLC.

The officer mode was a great addition to the game. It gave us a chance to experience a diffrent view of the game.

Dislikes:

I am going to talk about things i dont like and make suggestions, for the future empires.

First of all the card system. That has to be the worse thing about the game. To me it was dull and boring. In Empires the point is to create an Empire. In number 5 at least you had more stuff to pick like, Ambush, Raze grounds, Diffrent troops, diffrent arrows, I mean you cant even have an ally in DW6E. It dident give the feeling like you had any control over your empire. We want to feel that we have power as the ruler. This system dident let us have that feeling. Another example is recruit, you cant even pick who you want to recruit, its just like here you go. I mean the rank system that your generals get, it just goes up whenever it wants. Give us the ability to give them ranks. You want to make it feel like being the ruler and having an emipre is actually there.

Another thing thats gets me is that YOUR FORCE IS ALWAYS BLUE. Once again we should be able to select a force color. The whole thing i am getting at is. Make the game feel like we actually have power and, the ability to rule are empire.

Another thing that would be cool is when you are invading an enemy castle... there is actually a siege, like there was in DW6. Plus another fact is the troops you get. It says 20k... well you dont have a single troop or lieutenet that follows you. I dont expect 20k troops but a couple groups, i mean especially if your the ruler or Emperor... they would have guards/ troops with them.

What would make empires great is during like stragedy phase... It becomes kinda like a mini RPG... meaning.... Have it where your at one of your castles or camps... and you can go to a blacksmith and upgrdae your weapons... talk to your officers... Go to the stables to buy a horse...then go to the stragedy table to plan your next battle.
With these adjustments and stuff i think this game could be one great game. just got to execute it a little better. Reply guys and let me know what you think

« Last Edit: February 01, 2011, 04:15:09 pm by Fatalpyromaniac » Logged

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« Reply #25 on: February 04, 2011, 05:36:34 pm »

Pretty good don't mind if I add some stuff of my own?

Your army and you

In early Dynasty Warriors games it seemed like both armies could have as many officers on the battle field and even sub officers to bolster them. But in Dynasty Warriors Empires it does not feel to be the case. This can be understood though we can understand the idea of only having three real officers and three generic officers in the effort to make things fair. And though there could have been space for more. Two officers max as reinforcements was doable as it did make a difference in battle. The real problem is only having a dozen officers period. I don’t see the logic in being able to handle a whole country with a dozen officers. Also it lacks an insane amount of variety or danger. In Dynasty Warriors 5 Empires it was possible to be defeated simply because the AI decided to attack a place you hadn’t properly bolstered ahead of time. Many defeats were had because all I had defending the place was a generic officer. I also was pushed into having all my best officers spaced around so there was at least one person capable and everyone else could hold the line around me. Whenever you are invaded the dozen or so officers you always have are there to help you with all the stats they gain from being involved in every fight there can be. And you really can’t do anything in the form of inviting reinforcements through spare officers or even be assisted by allies of other lands. This is due to the fact that you can’t ally with people anymore not that you would need the assistance In Dynasty Warriors 5 Empires you would have to make an ally in order to not be attacked over and over again in a very effective manner that drains your ability to keep your lands well defended. There have been times where I decided to not take part in the fight and just let them take it so I can take it back from them but often times the enemy lost the battle without me supporting my allies. This is painful when having to lose officers to on field betrayals or wanting to fill my ranks with edits officers only to find there will be no such option. There’s really no way of losing once you start taking countries left and right. You aren’t threatened by two forces invading you at once in different places or having that one officer you just enlisted without soldiers or support and having to find a way to keep him alive. Nor are you encouraged to obtain lots of help to keep an overpowered invasion from happening. You can never be defeated once you start winning.
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Kyon1979
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« Reply #26 on: June 25, 2011, 07:45:49 pm »

I liked how after I got married, my wife convinced me to seize power of some random land.

I liked that in particular because every time I went into battle with that force, every officer I ran into would give off that bro's before women(since I don't think I can use that word) feeling.

Officer mode was a nice addition.

The amount of choices in Edit mode when compared to past games were nice as well.

I'll leave the negatives for another day

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« Reply #27 on: September 10, 2011, 04:32:00 pm »

i liked how i got owned by troops haha, troops do pack a punch, i normally have to try and get other officers to help me when capturing bases etc.
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« Reply #28 on: November 25, 2011, 09:55:31 am »

I've just started playing DW6:E after a short run of playing DW6.

Since the Empires games started appearing, I've preferred to play them over the regular titles, and I've never gotten into the XLs

But so far, I'm *really* disappointed in DW6:E. "Streamlined" is really a great way to put it. Instead of getting MORE options, there are a lot fewer than the previous titles.

I like the vagrant officer option, but even then, the missions aren't that varied. Still, it was something new, albeit somewhat limited.

I still would like a DW7:E, but if they are making it, I'd like that they look to DW5:E as their guide, and not DW6:E.
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« Reply #29 on: February 27, 2012, 07:17:32 am »

I agree with everyone, and I also dislike that there are only 4 scenarios, I hope on DW7 empires they put again the scenario "Dong Zhuo in Luo Yang" or use all the scenarios from DW5 empires and add the three kingdoms scenario
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