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Heroshade

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« on: April 24, 2010, 07:21:02 pm »

Who would like to see a more story-oriented Dynasty Warriors game? One that's more centered around the RotTK history. Maybe with fewer playable characters but with better characterization. I mean, at the moment, when it comes down to it, it really doesn't matter who you play as, because your character is always the self-confident super warrior who fears no man--or Diao Chan--and can just mow through people like they're made of grass.

Opinions?
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GreatPanda
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« Reply #1 on: April 24, 2010, 09:13:53 pm »

No, you're not the only one. Gameplay is important (very important in fact) but Dynasty Warriors, in its 6 incarnations has failed to deliver a Musou mode that has been above average. No emotional attachment to a character whatsoever. And compare that to Samurai Warriors, which has only recently released its third main installment. I don't have a copy of SW1 but endings like Yukimura were sure to have been heartbreaking. In SW2, I was surprised and moved by stories belonging to Saika Magoichi, Shibata Katsuie, and Oichi. That's only naming a few. Not to mention, SW had the guts to show a blatant suicide (Nagamasa's slitting of his own neck, Mitsuhide's story). SW3 has had rave reviews over its plots. Has DW done anything similar to this? No.

To me, story and gameplay should balance 49% and 51%, respectively. KOEI has the source material to make something great, but for now they don't seem like they want to even take a glance at it. I'd like to go on for more ranting, but I won't.
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« Reply #2 on: April 24, 2010, 09:49:09 pm »

Three have joined your group. I hate just mowing through people like summer grass and smelling the sweet aura that the grass emits. I want more of a gameplay challenge. aaaaaaannnnnnnndd What Great Panda said.
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darklyger64
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« Reply #3 on: April 26, 2010, 10:04:15 pm »

No, you're not the only one. Gameplay is important (very important in fact) but Dynasty Warriors, in its 6 incarnations has failed to deliver a Musou mode that has been above average. No emotional attachment to a character whatsoever. And compare that to Samurai Warriors, which has only recently released its third main installment. I don't have a copy of SW1 but endings like Yukimura were sure to have been heartbreaking. In SW2, I was surprised and moved by stories belonging to Saika Magoichi, Shibata Katsuie, and Oichi. That's only naming a few. Not to mention, SW had the guts to show a blatant suicide (Nagamasa's slitting of his own neck, Mitsuhide's story). SW3 has had rave reviews over its plots. Has DW done anything similar to this? No.

To me, story and gameplay should balance 49% and 51%, respectively. KOEI has the source material to make something great, but for now they don't seem like they want to even take a glance at it. I'd like to go on for more ranting, but I won't.

I disagree agree with you when you said DW has not done something similar to this because they had before but as more DW series pops in, the more and more they assume that gamers already know the story which I think is full of *********** <-- random numbers.  Anyway, After the 4th installation of the game, DW has went down hill with the story, they don't show important in game cutscenes where they show what's going on when this person dies and etc. 

DW developers, I feel, as they have gotten lazy with the story and instead of adding something new to the story, they got lazy with the cutscene music, mostly DW6 which is always the same thing all the time, and there aren't anymore cool fighting cutscenes anymore.  Like I said, I disagree with you because they had and just got lazy.  One of the things they need to work on for the DW series is the story, show more emphasis, more emotions, and mostly with their face because they tend to show the same face every time they do something. 

Example, Liu Bie doubting himself, you can tell from his voice that he is doubting himself but the expression does not change, and when Guan Yu died he had an angry voice but his face did not show much anger.  They could change the background and make it grim, change the atmosphere, the sky, day, settings, to make the feeling of the cutscenes into something relevant. 

When someone is angry and it's bright and sunny does not resemble any anger into it.  People who sees this would be rather confuse because there is not rain, which i would think represents tears, there is no thunder and light, which i would think represents anger, but a sunny bright day? It's like ummm... i don't feel his angry emotions. 

If KOEI wants to be successful again, they should read Shakespeare's plays, Homer's plays, the old successful ones and how they demonstrate emotions into words, and then turn those words into visuals with different music to each cutscenes because having the same music does not amplify anything in it's story as a success, but rather a reciprocal effect where the viewers see this cutscenes as nonsense. 
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« Reply #4 on: April 27, 2010, 07:49:48 am »

meh, i think koei needs to focus on gameplay the most
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Ma Su
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« Reply #5 on: April 28, 2010, 07:02:08 am »

Too many characters to do and the story suffers for it. They still do get some good ones but I would agree with the idea and basic point Heroshade makes

GreatPanda, only played SW1 and Sanada's ending in that was superb
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lonelyloner

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« Reply #6 on: May 04, 2010, 09:44:41 pm »

need better story and better more distinctive characterization.

And please don't overdo it with melo-drama "Why do I fight" contemplations, as those are really getting old (and rather ). Warriors in battle often don't think why they fight, they just want to win, they just want to show they kick  and lord it over everyone else. And you know what? Players do too! Don't make players weep when they'd rather get on with the action!

Best storymode as example?  Date Masamune's story from SW1.
Simple? Yes. Intense? Yes. Fun? Definitely! Stress reliever? YES!
"Attack them both!!" "Again?" LOL!!

Date Masamune's story from SW2's also very good, as it portrays a kind of 'revolution' in his character that affects his campaign path.
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sunjian
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« Reply #7 on: May 19, 2010, 09:50:48 am »

I disagree agree with you when you said DW has not done something similar to this because they had before but as more DW series pops in, the more and more they assume that gamers already know the story which I think is full of *********** <-- random numbers.  Anyway, After the 4th installation of the game, DW has went down hill with the story, they don't show important in game cutscenes where they show what's going on when this person dies and etc. 

DW developers, I feel, as they have gotten lazy with the story and instead of adding something new to the story, they got lazy with the cutscene music, mostly DW6 which is always the same thing all the time, and there aren't anymore cool fighting cutscenes anymore.  Like I said, I disagree with you because they had and just got lazy.  One of the things they need to work on for the DW series is the story, show more emphasis, more emotions, and mostly with their face because they tend to show the same face every time they do something. 

Example, Liu Bie doubting himself, you can tell from his voice that he is doubting himself but the expression does not change, and when Guan Yu died he had an angry voice but his face did not show much anger.  They could change the background and make it grim, change the atmosphere, the sky, day, settings, to make the feeling of the cutscenes into something relevant. 

When someone is angry and it's bright and sunny does not resemble any anger into it.  People who sees this would be rather confuse because there is not rain, which i would think represents tears, there is no thunder and light, which i would think represents anger, but a sunny bright day? It's like ummm... i don't feel his angry emotions. 

If KOEI wants to be successful again, they should read Shakespeare's plays, Homer's plays, the old successful ones and how they demonstrate emotions into words, and then turn those words into visuals with different music to each cutscenes because having the same music does not amplify anything in it's story as a success, but rather a reciprocal effect where the viewers see this cutscenes as nonsense. 

You mean something like Gears of War 2 when Doms wife dies. That was the best emotional best scene I have ever seen. I think the soundtrack behind helps it to make it more emotional.
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moehizzle
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« Reply #8 on: May 19, 2010, 11:48:58 am »

your right sunjian i think music plays a role in delivering an emotionally packed ending ..

but yeah i agree with an improved story events in KOEI's upcoming games ..

but i do not really like the decrease in playable characters because then you wont have a variety of "fearsome" or "slightly " warriors to choose from ! and its quite frustrating !
you get to play with a maximum of lets say 10 characters and the rest dont even have a story ! it makes me want to cry dude !
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ShuFan

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« Reply #9 on: May 19, 2010, 12:34:58 pm »

I've said it before, I agree with Ma Su (and therefore Heroshade) and Panda on this. If Koei put some more effort into the future games, reducing the amount of playable characters would allow them to vastly improve the overall story and gameplay. And, make the characters they do include, even better.

However, us fans will never agree on which characters to include and which ones to get rid of, evident with the uproar from fans when characters were cut from DW6. Koei will have to compromise if they want to make a good, successful game.
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alilsketchy

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« Reply #10 on: May 19, 2010, 03:31:57 pm »

I still think they should have Musou mode for forces/Kingdoms, instead of just characters. That way it won't be so repetitive, and every character could be included some type of way.
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« Reply #11 on: May 19, 2010, 03:50:04 pm »

I agree with Shu Fan,Panda, Hero Shade, and Ma Su on all of this.
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moehizzle
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« Reply #12 on: May 20, 2010, 07:00:35 pm »

I still think they should have Musou mode for forces/Kingdoms, instead of just characters. That way it won't be so repetitive, and every character could be included some type of way.
 
I Agree .

the game needs Variety dude i like the idea of focusing on a few characters and  making them perfect but then again "a few" doesn't look or sound good .

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WeiYanRider
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« Reply #13 on: June 17, 2010, 10:14:34 am »

Zhang Fei DW4 Chan Ban. I miss stuff like this.

Holding off the Bridge so Bei's Kid/Common Men/Other Officers/Bei himself could escape.

The Music + the Ideal one of your Second in commands is staying back to make sure you continue on = awesome. Cutscene's Midgame that actually bring forth some sort of Intensity/Emotion are missing.

Although, when you FIGHT against Zhang Fei, you're like "NO! CRAP! HE WENT LUBU MODE!"
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« Reply #14 on: June 18, 2010, 01:12:24 am »

No kidding in DW6 he is like Lu Bu he has like black and red aura around him

but i slain him with Dun lv.16 it's kinda hard i got slain many times... then i got lucky... i slayed him Grin
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