Select a Game
Console + PC
Dynasty Warriors 7 Empires
Fist of the North Star: Ken's Rage 2
Warriors OROCHI 3 Hyper
Dead or Alive®5
Ninja Gaiden®3
Warriors OROCHI 3
Ninja Gaiden®3
Dynasty Warriors®7: Xtreme Legends®
Champion Jockey™
Dynasty Warriors®7
Fist of the North Star®: Ken’s Rage
Dynasty Warriors Online™
Quantum Theory™
Uncharted Waters Online™
Dynasty Warriors®: Strikeforce
Ninja Gaiden Sigma®2
Dynasty Warriors®6: Empires
Dynasty Warriors®:GUNDAM®2
Nobunaga's Ambition®: Iron Triangle
Dynasty Warriors®6
Warriors Orochi™2
Romance of the Three Kingdoms®XI PC
Fatal Inertia®EX
Samurai Warriors®2 Xtreme Legends®
Dynasty Warriors®6
Portable
Dead or Alive 5 Plus
Ninja Gaiden Sigma 2 Plus
Ninja Gaiden®Sigma Plus
Dynasty Warriors Next
Kanji Shaker
Nobunaga’s Ambition™
Again
Dead Or Alive Paradise
Romance of the Three Kingdoms® TOUCH
Undead Knights
Warriors Orochi®2
Dynasty Warriors®: Strikeforce
Prey the Stars™
POP CUTIE! Street Fashion Simulation™
Dynasty Warriors® DS: Fighter's Battle
Gitaroo Man® Lives!
Dynasty Warriors® Vol. 2
Samurai Warriors®: State of War
Dynasty Warriors® Advance
Dynasty Warriors® for PSP
Koei Forums
Nobunaga's Ambition®
»
Nobunaga's Ambition®: Rise to Power
»
GREAT BATTLES
Username:
1 Hour
1 Day
1 Week
1 Month
Forever
Password:
Home
Help
Search
Quick Search
Advanced Search
[Close]
Login
Register
Pages:
1
2
3
[
4
]
5
6
...
15
Go Down
« previous
next »
Print
Author
Topic: GREAT BATTLES (Read 19682 times)
0 Members and 1 Guest are viewing this topic.
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #45 on:
September 19, 2010, 10:30:49 pm »
Now I think I remeber YOU! Wern't you playing ito and got exclusive trade rights with china? How does your rampager do agaimst hetsugi/doesetu? Rampagers are dee bombbadist troops. And as mits said sound statagy. Defending with half the troops the game brings insures they all come at you. Ito just seems such a putz to me but hey playing as him must be a challenge
Logged
mikev
Offline
Posts: 30
Re: GREAT BATTLES
«
Reply #46 on:
September 20, 2010, 02:51:20 pm »
Quote from: lonewolf1218 on September 19, 2010, 10:30:49 pm
Now I think I remeber YOU! Wern't you playing ito and got exclusive trade rights with china? How does your rampager do agaimst hetsugi/doesetu? Rampagers are dee bombbadist troops. And as mits said sound statagy. Defending with half the troops the game brings insures they all come at you. Ito just seems such a putz to me but hey playing as him must be a challenge
Yes, that was me. I haven't been on this forum in a very long time. Actually, the exclusive trading rights occured several times whilst playing the Ito. With the exclusive trading rights, a sub-scenario occurs in which a trading fleet is sent out automatically. The fleet sometimes returns with a couple of years with around 50k in gold for my treasury. Sometimes, it also brings an item for me. I've also had the misfortune of getting tagged for 100,000 gold several times by the emperor for "rebuilding" some shrine somewhere. Hard choice to make: either keep the money and alienate the emperor or cough it up. However, he does give me some item of reasonable value (30, 000) so I turn around and sell it to recoup some of my money plus the additional prestige is always nice. I've also had several instances wherein a horse troop inspection is staged with the gain in prestige. Once, my daimyo even invited the emperor himself to the castle (Muromachi). This was after I have gained the rank of Unifier and Regent and my daimyo is residing in Muromachi palace.
But I have strayed off topic..sorry about that!
Logged
mikev
Offline
Posts: 30
Re: GREAT BATTLES
«
Reply #47 on:
September 20, 2010, 03:26:19 pm »
But to answer your question, my commanding officer's Rampage still works against Hetsugi. However, I will still lose morale if I am not in my fort and Hetsugi is next to me. In that case, we both lose morale in the same rate. So the strategy against the Otomo and Hetsugi is to let him come to me. I keep my commander (who has Rampage) in his little fort while Hetsugi hammers away at it. When his morale drops and starts to head back to his base (easy to spot because the icon over his unit symbol changes), I have my commander pop out and whack him. I may lose some morale points but he gets routed easily and once he is routed, his Rampage stops working. Meanwhile I kept my second unit away from him so that his morale is still high and then I move the second unit in to block Hetsugi's retreat. This works out so well that I have even managed to capture the several times. Then it's either he accepts my offer of recruitment or I execute him if he refuses. This dovetails nicely into my overall strategy. With Hetsugi dead or on my side, it's just of matter of time until I finish off the Otomo.
But back to the overall strategy. I simply wait and let the Shimazu, Otomo, Aso and the Sagara attack all they want. I always defeat them in a field battle and I always defeat the enemy commander thus capturing their remaining food supply. Then I turn around and sell the food to a merchant for some extra gold. So, I gain extra gold, my officers get some much needed experience (deeds), I gain prestige points and I can keep developing my tiny fief. I wait for the Sagara to attack with Shimazu sending reinforcements and I wipe them out in a defensive field battle. Then I attack the Sagara who are very low on troops. The Shimazu have just lost a lot of troops themselves and thus won't send any to help the Sagara defend their fief. After the Sagara are eliminated, I immediately attack the Shimazu's fief (the one that has smiths). This battle can be tough because they have muskets and I have none. But sometimes I get lucky because it would be the Monsoon season so their musket advantage is minimized. After I take that fief, I immediately attack the Shimazu again and take their remaining fief (it has horses). The key is to not let the enemy rebuild their forces. After the Shimazu are eliminated, I form an alliance with the Kimotsuki (easy to do because the Ito are related to them by marriage). I then bide my time building up my fiefs but this time I can now build smiths and horse farms. I generally wait until I have captured or killed Hetsugi before I attack the Otomo's fief at Funai palace. I chose Funai because it is the toughest of Otomo's fiefs having a black 3 story castle from the start. The key is to take it early otherwise wait until you have cannons. After Funai is taken, the other Otomo fiefs are relatively easy. Then it's the Ouchi and the Arima. I try to toss the Ouchi out of Kyshu first and then tackle the Arima. After subduing all of Kyshu it's onto eliminating the last remains of the Ouchi. Then I tackle the Mori. By then I have already attained the rank of Conqueror with Rifles and Fieldguns.
Logged
mikev
Offline
Posts: 30
Re: GREAT BATTLES
«
Reply #48 on:
September 20, 2010, 03:50:47 pm »
Sorry about the long winded reply but selecting Ito in 1551 is a REAL challenge because you are surrounded entirely by enemies and you will be under constant attack especially in the Expert mode. But the ability to build muskets and horses (after capturing the Shimazu) plus the comfort of having your back covered after conquering the Shimazu and forming an alliance with the Kimotsuki. But even without the alliance, the Kimotsuki have never attacked me because of the marriage ties. Eventually, I can persuade them to become a vassal as well. Plus the ability to build colonies after capturing Funai palace is nice too.
Logged
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #49 on:
September 20, 2010, 04:14:50 pm »
mikev, not a bad thing to express yourself. I was gone from the forums a long time myself. I agree throwing otomo out of funai is key. If he gets a 4th fief the game goes colony crazy and in no time he's got a kumamoto. Again glad to see your back!
Logged
mikev
Offline
Posts: 30
Re: GREAT BATTLES
«
Reply #50 on:
September 21, 2010, 05:10:12 am »
Quote from: lonewolf1218 on September 20, 2010, 04:14:50 pm
mikev, not a bad thing to express yourself. I was gone from the forums a long time myself. I agree throwing otomo out of funai is key. If he gets a 4th fief the game goes colony crazy and in no time he's got a kumamoto. Again glad to see your back!
Thanks. I do get long winded from time to time LOL!!! Funai is so pivotal in Kyshu because it is the gateway for the Chosokabe and eventually the Mori who seem to always conquer the Chosokabe. Capturing and holding Funai will help keep the Mori out of Kyushu while you subdue the entire peninsula. Plus it allows you to build colonies and it always attracts top named merchants from the Merchants Magnate who have better prices for cannons. The only other gateway to Kyushu is Kokura castle so securing these two points goes a long way. I usually try to capture Kiidani castle so that I can easily defend both gateways from a single place.
Logged
Mitsurugi
Offline
Posts: 917
Lone Wolf
Re: GREAT BATTLES
«
Reply #51 on:
September 21, 2010, 11:44:27 am »
man i have finals this week and good to see you back mikev but i am not sure i was here when you left but anyways welcome
Logged
Oath Family: LuXunsGirl, djchu, ShuFan, jinkojirodragon
"Live life and enjoy it"
-Me
http://rivalclans.freeforums.org/
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #52 on:
September 21, 2010, 02:33:10 pm »
mits mikev left about 2yrs ago or more. He seemed very lucky in terms of getting events to happen. Mikev in my games miyoshi usually take out the chokosabe. The mori play good little vassel til someone starts beating up on the ouchi. No major feat to do that. Hmm I'd never kill hetsugi. Hope he joins after otomo is done, or give a created officer him as a friend. Have him betray done deal. Hetsugi comes along nicely with a few yrs of tea parties/hunts and rank/title. Very loyal/trustworthy and when used to another diamyo as his boss, preforms well in battles. Mits good luck with zee finals
Logged
mikev
Offline
Posts: 30
Re: GREAT BATTLES
«
Reply #53 on:
September 22, 2010, 05:40:01 am »
Quote from: lonewolf1218 on September 21, 2010, 02:33:10 pm
mits mikev left about 2yrs ago or more. He seemed very lucky in terms of getting events to happen. Mikev in my games miyoshi usually take out the chokosabe. The mori play good little vassel til someone starts beating up on the ouchi. No major feat to do that. Hmm I'd never kill hetsugi. Hope he joins after otomo is done, or give a created officer him as a friend. Have him betray done deal. Hetsugi comes along nicely with a few yrs of tea parties/hunts and rank/title. Very loyal/trustworthy and when used to another diamyo as his boss, preforms well in battles. Mits good luck with zee finals
Yes, you are correct lonewolf. It has been at least two years since I last posted. And it's been a couple of years since I have played Rise to Power. I can't say enough about the re-play value of this game. I guess I have been lucky triggering fictional events. I have just started what has to be my 40th game... It's 1559 and I already have all of Kyushu under my control. The Kimotsuki are a vassal state and no doubt will capitulate soon. When they do, they typically have a TON of gold, muskets and horses but a poorly developed fief. The exclusive trading rights with the Ming event was triggered around 1557 after I eliminated the Otomo. If I remember correctly the dialogue from the imperial messenger alluded to my "eliminating pirate activity on the seas". Perhaps controlling a set number of port fiefs might be the trigger. Either way, the exclusive rights event seems designed to give several neighboring daimyos an excuse to form an alliance against me, sort of like the "Gassho Plan". As to Hetsugi, I managed to recruit him in an early battle so the Otomo were not so formidable at Funai. Hetsugi is an absolute terror on the battlefield. Perhaps I will try the created officer with an affinity for Hetsugi next game. Thanks for the idea. In the current game the Mori are stuck at 5 fiefs at the moment whilst Miyoshi has gobbled up huge chunks of Japan and are now at Unifier status. Takeda managed to eliminate the Uesegi and the Oda are a force to be reckoned with. I am currently a Conqueror with rifles but no cannons yet. The only problem now is developing all of those fiefs with very few officers.... ugh!
Good luck with the finals, Mits
Logged
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #54 on:
September 22, 2010, 11:30:24 am »
I make somone a friend I don't use the affinity. It is the only easy way to get high virtue officers to join. It's stealing and a cheat, but never again will I play not doing it. For some reason the game loves to take out kenshin. I am playing all the diamyo in a single game. It's in the threads. Anyways never worry bout going on bout yer game, I do it meself.
Logged
Mitsurugi
Offline
Posts: 917
Lone Wolf
Re: GREAT BATTLES
«
Reply #55 on:
September 23, 2010, 11:45:40 am »
sounds like both of you are really enjoying Rise to Power.
you guys are lucky
Logged
Oath Family: LuXunsGirl, djchu, ShuFan, jinkojirodragon
"Live life and enjoy it"
-Me
http://rivalclans.freeforums.org/
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #56 on:
September 26, 2010, 10:34:27 am »
This was a teach the game to know its role battle shoni vs ouchi. Attacker shoni officers tanekane shigyo 1200 spears nagayoshi kumashiro 600 spears. Ouchi yoshikata ouchi 1600 spears takatoyo reizei 1200 spears nagafusa kii 1400 spears shigefusa kii 1000 horse okikazu sugi taketo sagara takaakira aokage takamori toida 1000 bows each. The sent 2 bow n 1 spear unit to attack kumashiro behind main camp shigyo in it. Just kept jumping out attack jump back into main camp. Every time someone went to low moral kumashiro attacked too. Eliminated all but the 2 kii's n ouchi in 16 days. Since the no longer had the officers to guard all the forts, taking 1 was easy. The 2 kii's tried to take it back both were reduced to 400 troops. Took forts 2 n 3 eliminating the kii's in the process. Took the main camp attacked fief bashed stuff took all 3 towers wasn't tryin to win so left the mansion alone. Shoni lost 0000 troops, ouchi all but the 1600 he had. That left him with 2800 between 3 fiefs.
Logged
Mitsurugi
Offline
Posts: 917
Lone Wolf
Re: GREAT BATTLES
«
Reply #57 on:
September 26, 2010, 11:41:18 am »
so ouchi has it bad huh
Logged
Oath Family: LuXunsGirl, djchu, ShuFan, jinkojirodragon
"Live life and enjoy it"
-Me
http://rivalclans.freeforums.org/
lonewolf1218
Offline
Posts: 529
Re: GREAT BATTLES
«
Reply #58 on:
September 26, 2010, 11:18:03 pm »
Ya ouchi is pretty beat up. He kept attacking shoni who isn't very good. I'll decide when shoni should be eliminated not the game. Besides it was more about building up officers shigyo doesn't have much in pol skill but his led is 69. I got annoyed at the game n delt with it
Logged
Mitsurugi
Offline
Posts: 917
Lone Wolf
Re: GREAT BATTLES
«
Reply #59 on:
September 27, 2010, 12:31:53 pm »
so are you building each officer up (those that live longer)
Logged
Oath Family: LuXunsGirl, djchu, ShuFan, jinkojirodragon
"Live life and enjoy it"
-Me
http://rivalclans.freeforums.org/
Pages:
1
2
3
[
4
]
5
6
...
15
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Hall of Supreme Harmony
-----------------------------
=> The Watchtower
=> Council Chamber
=> Polling Station
=> Courtyard
=> Imperial Gallery
=> Shopkeeper
-----------------------------
European Embassy
-----------------------------
=> European Embassy
-----------------------------
Dynasty Warriors®
-----------------------------
=> Dynasty Warriors 6
=> Dynasty Warriors 6 for PC
=> Dynasty Warriors 6 Empires
=> Dynasty Warriors 5, Xtreme Legends, and Empires
=> Dynasty Warriors 4, Xtreme Legends, and Empires
=> Dynasty Warriors 4 Hyper for PC
=> Dynasty Warriors: Strikeforce (PS3/360)
=> Dynasty Warriors: Strikeforce PSP®
=> Dynasty Warriors Vol. 1 & 2 for PSP®
=> Dynasty Warriors DS: Fighter's Battle
=> Dynasty Warriors Other
=> Dynasty Tactics 1 & 2
-----------------------------
Dynasty Warriors®:GUNDAM®
-----------------------------
=> Dynasty Warriors®:GUNDAM®2
=> Dynasty Warriors®:GUNDAM®
-----------------------------
Samurai Warriors®
-----------------------------
=> Samurai Warriors®3
=> Samurai Warriors® KATANA
=> Samurai Warriors®2, Xtreme Legends®, and Empires
=> Samurai Warriors®2 for PC
=> Samurai Warriors® and Xtreme Legends®
=> Samurai Warriors®: State of War for PSP®
-----------------------------
Warriors Orochi®
-----------------------------
=> Warriors Orochi®2
=> Warriors Orochi™
=> Warriors Orochi™ for PC
-----------------------------
Warriors: Legends of Troy™
-----------------------------
=> Warriors: Legends of Troy
=> Trojan War Non-Game Discussions
-----------------------------
Nobunaga's Ambition®
-----------------------------
=> Nobunaga's Ambition®: Iron Triangle
=> Nobunaga's Ambition®: Rise to Power
=> Game Series Discussion
=> Japanese Warring States Non-Game Historical Discussions and Debates
-----------------------------
Romance of the Three Kingdoms®
-----------------------------
=> Romance of the Three Kingdoms® TOUCH
=> RTKXI
=> RTKXI for PC
=> RTKX
=> RTK Game Series Discussion
=> Three Kingdoms Non-Game Historical Discussions and Debates
-----------------------------
Bladestorm™: The Hundred Years’ War
-----------------------------
=> Bladestorm™: The Hundred Years’ War for PlayStation®3 & Xbox 360™
=> Hundred Years' War Non-Game Historical Discussions and Debates
-----------------------------
More KOEI Game Series
-----------------------------
=> Colosseum: Road to Freedom
=> Crimson Sea
=> Fatal Inertia®
=> G1 Jockey
=> Gitaroo Man®
=> Fist of the North Star®: Ken's Rage
=> Kessen®
=> POP CUTIE! Street Fashion Simulation™
=> P.T.O.®, Naval Ops™ and Warship Gunner®
=> TRINITY: Souls of Zill O'll
=> KOEI Classics
-----------------------------
Video Games
-----------------------------
=> General Video Game Discussion
=> Game Consoles
=> RPGs, Strategy and Simulation
=> Action and Adventure Games
=> Driving and Racing Games
=> Music and Puzzle
=> Sports Games
-----------------------------
Entertainment & Sports
-----------------------------
=> Anime and Manga
=> Books and Literature
=> Films and Television
=> Music
=> Sports
Loading...