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Guide to edit a Map in ROTK XI
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Topic: Guide to edit a Map in ROTK XI (Read 46877 times)
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El Jefe
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Posts: 751
Re: Guide to edit a Map in ROTK XI
«
Reply #315 on:
June 15, 2011, 08:55:08 am »
I think this might've been discussed before. But I'm noticing a trend while inserting officers. When making brand new children from scratch in the character creation, it seems like, in place of the standard officer byte, it creates a "clan" byte.
For instance, I added Han Zong, Han Dang's son, and just put his hex over a dead officer. Han Dang's officer code is 7400, and sure enough, the son's "list" bytes and father bytes both became 7400.
But the interesting thing is that several Sun family children I've added to existing officers get 6d01 for the list byte, even when the father is not Sun Jian. I'm assuming that's the Sun "clan" byte, and anyone with this in the normal list bytes will be treated as, at worst, a distant relative of the clan itself.
Is that a safe assumption? And if I give an officer 6d01 for the list byte but leave the father byte as ffff, will the officer still function properly?
Edit: This is the million dollar question. If I create a "clan" through hex centered around an officer, say Ju Shou, will giving that "clan" hex to an officer intended to be his brother, will they be treated as relatives?
«
Last Edit: June 15, 2011, 09:05:24 am by El Jefe
»
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Hero of Chaos
Emperor Wu of Wei
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Posts: 594
Re: Guide to edit a Map in ROTK XI
«
Reply #316 on:
June 15, 2011, 11:24:25 pm »
Quote from: El Jefe on June 15, 2011, 08:55:08 am
I think this might've been discussed before. But I'm noticing a trend while inserting officers. When making brand new children from scratch in the character creation, it seems like, in place of the standard officer byte, it creates a "clan" byte.
Yes, there is this clan byte which had been talked about.
Quote
But the interesting thing is that several Sun family children I've added to existing officers get 6d01 for the list byte, even when the father is not Sun Jian. I'm assuming that's the Sun "clan" byte, and anyone with this in the normal list bytes will be treated as, at worst, a distant relative of the clan itself.
Is that a safe assumption? And if I give an officer 6d01 for the list byte but leave the father byte as ffff, will the officer still function properly?
Yes and yes. The clan byte is there for preventing marriage/sworn siblings between family members as well as the special dialogue during duels and such.
Quote
Edit: This is the million dollar question. If I create a "clan" through hex centered around an officer, say Ju Shou, will giving that "clan" hex to an officer intended to be his brother, will they be treated as relatives?
They will be treated as relatives. But for making him his brother, he needs the same father hex as Ju Shou. I believe Ju Shou has ff ff as his father, so the only way to give him a brother is to create Ju Shou's father and put him into the scenario as well (status should be either dead or ff if you don't want to use him. The important thing is that he is there).
Otherwise, he'll just be treated as a member of the family. Which kind of member depends on his generation byte. The same generation byte treats him as a cousin. One lower as a nephew. One higher as an uncle. Of course only if there are not the same father/mother bytes.
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El Jefe
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Re: Guide to edit a Map in ROTK XI
«
Reply #317 on:
June 15, 2011, 11:37:06 pm »
Thanks for the info. I at last understand why Cao Cao can't swear an oath with the Xiahou boys.
I won't have the room for a "father" for Ju Shou so relative status is good enough. I'm assuming they'll get free assists...or maybe not? I think I've seen cousins assist each other without being liked officers before.
Anyway, I'm glad I found out about this. I didn't understand it very well when it was first talked about. It makes a lot more sense to me now, and since I am adding a few cousins in this volley. Thanks!
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Hero of Chaos
Emperor Wu of Wei
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Re: Guide to edit a Map in ROTK XI
«
Reply #318 on:
June 16, 2011, 08:02:42 am »
That's...wrong? Cao Cao can swar an oath with Xiahous... just not two at a time. He can't swear an oath with Cao Ren or so though.
However, letting Cao Cao and Xiahou Dun swear an oath is possible. Cao Cao + Xiahou Dun + Xiahou Yuan is not possible because of the family relations between Dun and Yuan.
I have created Cao Qinghe and married her to Xiahou Mao by the way.
I've seen Cao Xiu assisting some of the Caos already. So it is possible.
No Problem.
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Shin Inaho
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Posts: 10
Re: Guide to edit a Map in ROTK XI
«
Reply #319 on:
July 21, 2011, 05:14:49 pm »
Hi, I edit the game for quite sometime now and still have some problems. I cannot move my new force army. :\ I didnot add new force inside the game but do it before the game, also I delete some forces but didn't forget to put ff ff on forces information.
Anybody know how to fix this?
I also edit the amount of troops each city can get and revenue, I would like to share if it does not been mention yet.
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Shin Inaho
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Posts: 10
Re: Guide to edit a Map in ROTK XI
«
Reply #320 on:
July 26, 2011, 07:13:09 pm »
Nvm, I know what to fix now, I did not put ff to Force AP after delete a force. I did not see that in your guild only I look on Page.6 to know that ><
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Shin Inaho
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Posts: 10
Re: Guide to edit a Map in ROTK XI
«
Reply #321 on:
July 27, 2011, 01:02:10 am »
Now I'm face with new problem again. The game crash everytime Liu Bei force was destroy. As long as Liu bei still alive, the game work fine. Anyone have any idea why this occuring?
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Zetta
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Posts: 215
Re: Guide to edit a Map in ROTK XI
«
Reply #322 on:
July 30, 2011, 02:24:12 pm »
Your problem is weird, I never had this one before. Maybe you should put the forces code here, so that I can see if there's a bug somewhere.
EDIT : New Update for the guide
V 1.3 Notes :
Added in officer editing :
Gender - Voice - Growth Period - Tone - Aspiration - Horse Model - Weapon Model - Gender Model -Age changing Portrait
Fixed Yang Song's example to 152 bytes like it should be (was 149 before, not really embarassing because the 3 missing bytes were near the end).
Added at Adding and Deleting force :
A small example of How To delete a force
Added new paragraph VII] Extended Example
Downloads :
http://www.mediafire.com/?kr84pf3kerbqkoq
or
http://www.filedropper.com/scenariocreationguiderotk11
or
http://www.gamefront.com/files/20618101/Scenario+Creation+Guide+ROTK11.pdf
I know there's still the force behavior to add, but I haven't seen it clearly explained somewhere with all the codes, therefore I'll add it in the next update.
«
Last Edit: July 31, 2011, 01:01:40 am by Zetta
»
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Hero of Chaos
Emperor Wu of Wei
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Posts: 594
Re: Guide to edit a Map in ROTK XI
«
Reply #323 on:
July 31, 2011, 02:11:17 pm »
It's good to see you are back, Zetta.
I think you messed something up in the part of officer model. I think the model itself is too short, two bytes being replaced by weapon/horse model. Weapon and Horse model should be a bit further behind.
I guess the red highlighted part is the model. That is not enough.
00 6a 73 74 ff 74 74 ff
This is the whole character model itself, the first byte being recognized as the gender model, which is not completely correct. It's the officer stance, having 4 options (male, female, barbaric, feather fan). The bytes after that are (in that order):
head, face, torso, cape, legs, arms, arrows. (legs/arms could be switched, I'm not sure about them).
After that are 4 ff bytes left, followed by the portrait changing byte (also being ff). The two in the middle are the weapon and horse model byte respectively. Not sure what the use of the remaining two ff bytes is.
I thank you for bringing that together. It's just a few bytes left... I would appreciate it, though, if you'd include the "Generation", "Death type" and "Clan" bytes we've been talking about as well.
Force behavior code is complicated and it's difficult to test out what the numbers you insert do. I can only tell you a few.
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Nazlfrch
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Posts: 9
Re: Guide to edit a Map in ROTK XI
«
Reply #324 on:
August 01, 2011, 01:07:46 pm »
First let me say that I appreciate all your work. Very nice ... and only a few things are missing. Let me add a few things:
For clarification:
Model bytes: Stance, Hair and Headgear, Face, Body, Cape, Wristbands, Shoes, Arrows (in that order). The arrow byte is 11 for female (Sun Shang Xiang) and 14 for male (Huang Zhong and a few others).
Also for clarification:
Stance: 00 = male; 01 = female; 02 = barbarian; 03 = male with fan. If you use 03 with a female model, she gets an overly long throat.
New:
Tone: 00 - 04 are female tones. 00 = polite; 01 = normal; 02 = dignified; 03 = pompous; 04 = barbarian.
To think about:
I've also taken a look at the six aspiration bytes and so far I haven't found out nothing resilient. The only thing I know for sure is that the six bytes are not only influenced by the aspiration setting - the weapon aptitudes also influences them. I created three barbarian war leaders, one bow/horse, one pike/spear and one spear/pike; with the same character settings, almost the same attributes and similar skills. The first leader has a lower score for virtue (second byte). I guess that the officer's skill also influences the exact values of the six "aspiration bytes" - and maybe more, KOEI loves complicated arithmetics.
Edit: The byte before the skill byte defines a region. I assume it is the officer's birth place. It can be verified by looking at the officer's allocated byte (most officers made their career at home) and by looking at the cities individual bytes (they are sorted by this regions in ascending order).
00: Bei Ping, Ji and Xiang Ping.
01: Jin Yang, Nan Pi, Ping Yuan and Ye.
02: Bei Hai, Shou Chun*, Xia Pi and Xiao Pei.
03: Chen Liu, Pu Yang*, Ru Nan and Xu Chang.
04: Lou Yang.
05: Chang An, Shang Yong* and Wan.
06: An Ding, Tian Shui and Wu Wei.
07: Chai Sang, Hui Ji, Jian Ye, Lu Jiang and Wu.
08: Jiang Ling, Jiang Xia*, Xiang Yang and Xin Ye*.
09: Chang Sha, Gui Yang, Ling Ling, Wu Ling.
0A: Cheng Du, Han Zhong, Jiang Zhou, Yong An* and Zi Tong.
0B: Jian Ning and Yun Nan.
*: Verified by only a few officers and/or only via placement in the city list.
«
Last Edit: August 01, 2011, 05:13:46 pm by Nazlfrch
»
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El Jefe
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Posts: 751
Re: Guide to edit a Map in ROTK XI
«
Reply #325 on:
August 01, 2011, 05:20:43 pm »
Ooh, I had been thinking a "home" region byte had to be coded somewhere that determines where officers go when first released from a defeated force.
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Nazlfrch
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Posts: 9
Re: Guide to edit a Map in ROTK XI
«
Reply #326 on:
August 01, 2011, 05:34:55 pm »
Maybe that is the byte you are thinking of. Why not venturing home when your sovereign was defeated...?
And a question for you: Very deep in the scenario files are some officers that look unfinished - all stats 50, no models and so on. Their names are: Cui Zhouping, Shi Tao, Meng Jian, Dong Bai, Du Shi, Pang E, Guan Ning, Zhang Shiping, Lu Baishe, Wang Tao, Wang Yue, Guan Yinping, Guo Shi, Xiahou Shi, Zhang Shi, Yang Shi, Lu Yusheng and Li Shi. Are they the extra officers from the PS2-Version and is there a way to activate them for the PC version?
Edit: Ten of them are the hidden female officers from PS2 *bows to the search engine*.
«
Last Edit: August 01, 2011, 05:52:50 pm by Nazlfrch
»
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El Jefe
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Posts: 751
Re: Guide to edit a Map in ROTK XI
«
Reply #327 on:
August 01, 2011, 07:14:50 pm »
Well I figured there had to be something for it considering the tendency of officers to go to certain areas, but between the stat type bytes and the skill byte, what an odd place to stick the region byte. We've been curious about what that particular byte represents for a long time.
And yeah, those officers are just PS2 officers that KOEI decided to leave out of the final product, ghosts basically. It's possible to resurrect them by changing that first ff byte to 00 or 01 (I forget) but they all get a Yang Feng face and don't function normally, they don't appear on officer lists and there are some other glitches. The NPC list is the same, but there are some slots labelled "Historical
n
" where you can add an additional 30 officers to the scenario.
The aspiration bytes are just too tricky. I stabbed a guess that one of the last two is a "loyalty to current lord" byte that determines how willing an officer is to betray when captured in battle, but it's just a guess. I also thought the fourth byte could be a bravery byte (reversed though?), but again, it's tough to test. I think it'd require two created forces near each other doing duels etc.
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Nazlfrch
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Posts: 9
Re: Guide to edit a Map in ROTK XI
«
Reply #328 on:
August 01, 2011, 07:20:52 pm »
Yes, they are tough to solve. I've just collected the values for some officers of note so that we can think about them together:
01 04 03 00: Cai Yan.
01 00 00 01: Cao Cao.
02 00 00 00: Cao Pi.
00 00 00 02: Deng Ai.
00 00 00 02: Dian Wei.
01 00 03 02: Diao Chan.
00 00 02 02: Ding Yuan.
02 00 00 02: Dong Zhuo.
00 04 02 02: Fan Shi.
02 04 03 02: Fu Ren.
00 00 00 02: Gan Ning.
02 04 00 01: Gongsun Zan.
02 03 00 02: Guan Yu.
00 00 01 00: Han Sui.
02 01 00 02: Han Xuan.
02 02 00 00: He Jin.
00 03 01 02: Huang Zhong.
01 00 00 02: Jia Xu.
01 02 03 00: Kong Rong.
01 02 03 00: Kong Zhou.
02 00 00 00: Li Ru.
02 03 00 02: Liu Bei.
01 02 01 02: Liu Biao.
02 02 01 02: Liu Yan.
00 02 02 02: Liu Yao.
00 02 02 02: Liu Yu.
02 00 00 02: Lu Bu.
00 03 00 02: Ma Chao.
00 03 01 01: Ma Teng.
01 00 00 00: Meng Huo.
02 01 03 02: Mi Fang.
00 04 01 00: Ou Xing.
01 00 00 01: Sima Yi.
00 00 00 02: Sun Ce.
02 00 00 02: Sun Jian.
00 00 00 00: Sun Quan.
00 01 00 02: Sun Shang Xiang.
01 00 00 02: Taishi Ci.
01 02 02 02: Tao Qian.
02 02 00 01: Wang Lang.
00 02 03 00: Wang Yun.
01 00 00 02: Wei Yan.
00 00 00 01: Xiahou Dun.
00 01 00 01: Xiahou Yuan.
01 00 00 00: Xun Yu.
02 04 01 00: Yan Baihu.
02 02 03 00: Yang Song.
01 01 00 01: Yuan Shao.
01 02 00 02: Yuan Shu.
00 03 00 02: Zhang Fei.
01 02 00 01: Zhang Jiao.
01 00 00 02: Zhang Liao.
01 02 02 00: Zhang Lu.
00 00 02 00: Zhang Miao.
01 00 00 02: Zhang Xiu.
00 00 00 01: Zhang Yue.
01 00 00 02: Zhao Yun.
00 00 00 01: Zhou Yu.
01 03 00 02: Zhuge Liang.
01 04 03 02: Zou Shi.
For comparision (Nazlfrch left values, Louhawk right values):
02 00 00 01 ::: 02 00 02 01: Able.
00 01 00 00 ::: 00 01 01 00: Career.
02 02 02 02 ::: 02 00 02 02: Eminent.
00 03 02 01 ::: 00 03 02 01: Goodly.
02 00 00 02 ::: 02 00 00 02: Military.
01 04 03 02 ::: 01 04 03 02: Retiring.
00 00 00 01 ::: 00 00 00 01: Royal.
01 01 03 00 ::: 01 01 03 00: Secure.
02 04 02 02 ::: 02 04 01 02: Self.
01 02 01 00 ::: 01 01 02 00: Steadfast.
My comparision values were created with a male officer, same model (first one), all abilities 50 (maintain/long), all aptitudes B, character & voice cool, tone & court normal. Some values differ from Louhawk's, so it is clear that this four values are influenced by more than only the aspiration setting.
If I remember correctly, the only two other bytes of interest are the first and the fourth after the "arrow byte". The first is always FF with the exception of Zhao Yun and something called "Baby" - in their cases the byte is 00. The fourth is always FF. A wild guess of mine based on their position: KOEI planned to integrate animations for books and bows/throwing knifes also, but dropped that while developing -> the bytes have no function.
Edit: Reformatted the officer values for better viewing.
Edit II: My first ideas:
Byte 1: Selfishness.
00: acts for others (people and/or country)
01: balanced
02: acts for himself
Byte 3: Ruthlessness.
00: pursues his goals no matter of his own fate
01: balanced toward ruthlessness
02: balanced toward wariness
03: saves his own hide first
Byte 4: Personal involvement (maybe bravery).
00: let others do the work
01: balanced
02: likes to do things himself
Byte 2: I honestly have no idea...
Last Edit: I don't think that the last byte is solved already. I'm almost sure that it has more to say than "if it is 20 or 68 or C8 than the officer can be used in the first turn else not". Officers with similar stats often have the same value here ... I'll take a closer look soon.
«
Last Edit: August 02, 2011, 10:15:28 pm by Nazlfrch
»
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El Jefe
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Posts: 751
Re: Guide to edit a Map in ROTK XI
«
Reply #329 on:
August 01, 2011, 09:20:49 pm »
That's a useful list for comparison. But it's so easy to find possible contradictions...I'll just list a few oddballs:
Byte 1: Selfishness
Liu Bei 02 (unless they were cynical with him)
Guan Yu 02 (ditto)
Yuan Shu 01 wha....?
Zhou Yu 00 but Zhuge Liang 01?
Byte 3: Ruthlessness
Han Xuan 00?
Admittedly this one seems to make the most sense overall.
Byte 4: Involvement
Han Xuan again 02
Liu Yan, Liu Biao 02
At least seeing a list like that helps show patterns among personalities despite these little discrepancies...
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