Pages: [1] 2 3 ... 9   Go Down
  Print  
Author Topic: Dynasty Tactics 2:Grandmasters discussions.  (Read 13065 times)
0 Members and 1 Guest are viewing this topic.
Wolfgard Hannusen

Offline Offline

Posts: 447



« on: February 04, 2010, 10:49:28 pm »

A Topic for those that desire a better understanding of DT2.
Always willing to answer questions.
If you want to Debate go somewhere else.
« Last Edit: February 24, 2010, 11:45:11 pm by Wolfgard Hannusen » Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #1 on: February 04, 2010, 11:03:53 pm »

I have not found Scatter or Swarm to be very useful.There other Tactics I rarely if ever use like Shift 2.If you look at each Battle as an individual puzzle all the Tactics and Items are useful.I have always believed that aspects of DT2 were designed for Reload especially Train.
Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #2 on: February 05, 2010, 02:02:20 am »

I have never used very much Scatter, and I think it can be useful only in very concrete situtations. It doesn´t seem to fit my playstile.
About swarm, maybe it has some chain posibilities as a "filler" with Call or Surround+Switch, but I think that there are better posibilities.
I never used too much Shift II, but I think it´s not a bad tactic. I don´t often use Shift, while I know it´s really useful, but I use Revive as the default tactic to use when my unit is not adjacent to an enemy. Revive is, IMO, probably the most useful tactic in all the game. Chained with Call makes everyone easier to be in a combo = easier to level up.
While reloading repeatedlly can be useful, and I have to do it sometimes, I don´t frequently use it to redo armys to make them fit better their next battle. I like to see what can I do with what I have chosen. Exceptions, as aiming for something, exist, of course.
Now exploring with Surround. Never used very much till now, and now "learning" to use it, and it seems it gives great combo posibilities and can add some "cool" effects too. Would change my playstile a bit to make this tactic fit in.
Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #3 on: February 05, 2010, 03:47:20 am »

Shift is very useful for easy Chains.I typically play without using more than Revive,Boost to start for an 11 Combo (10 Officers).When Call is unavailable.Very fast when it triggers a Pit 2.When only 1 enemy Officer remains it is quick and easy to get a 15/16 Combo.An Officer with Revive,Boost,Volley,Arrow,Aid 2 and Call or Shift sitting behind another Officer is easy to perform.I am now playing to raise all Officers to 10,000 Deeds so I am doing more of these tail end large Combos.I also typically play Battles as they are without a Reload.If my Strategist with Pit 2 is in a poor position I may switch the Strategists around.It saves a lot of time.To Reload Battles is more useful if you are not adept at DT2.
« Last Edit: March 31, 2010, 10:31:56 pm by Wolfgard Hannusen » Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #4 on: February 05, 2010, 03:59:59 am »

IMHO, Shift is a really good and useful tactic cos it allows the unit to go from "second row" to "adjacent" so if any officer has revive and shift and 4 more tactics that need "adjacent enemy unit" it would easily do a 6 chain. The "bad" part is that it needs an ally to do it. As I usually make my "6-chainers" so all their tactics need "adjacent enemy unit", and I just put Revive into almost anyother unit, it doesn´t fit very much my playstile, while I use it sometimes at the begining of any path, if other tactics are not available yet.
Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #5 on: February 05, 2010, 04:25:24 am »

Shift allows for all Officers to equip Revive and still do a 6 Chain.Easier to do later in a Battle.An easy early Battle 6 Chain is a Strategist witth Pit 2,Feint,Taunt,Decoy,Call,Revive.The only time I would send an Officer to Battle without Revive is my Chain Officer when doing 16 Gold.Some Tactics are not available until later Chapters in some stories.Some Tactics are not available at all in some stories.One must adapt.I learned how to do almost anything with almost nothing long ago.DT2 is much more enjoyable with the more you have.This occurs most often in the Epilogues.
« Last Edit: March 31, 2010, 10:34:15 pm by Wolfgard Hannusen » Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #6 on: February 05, 2010, 04:47:43 am »

Yes, that´s the most important thing Shift can do, IMO.
Using Decoy to chain revive later is brilliant idea. While that chain would not be very damaging, the call would probably allow more hits later. Using Surround instead of Call would make easier to combo into "adjacent to enemy" tactics later, but there would be no Revive in that chain. Anyway, Call + Swich = Surround.
As I like doing combos against more than one unit, I usually give my strategists tactics that can link more than one unit as Gather and Muddle II. That, with PitII, Feint, Taunt and Swich makes a nice chain, IMO, for strategists, to whom I don´t equip Revive once the storyline is advanced. This chain works well against more than one officer. With Taunt, PitII and Swich you can modify the enemy position so you can set a Gather + Muddle II easier. Of course Volley type tactics are great for multilinks too.
While having more tactics to choose is great, and allows to unleash your full potential, sometimes is nice too to have some "restrictions" that make things a bit more "challenging", as usually happens in first chapters. Once you have all available and many craft points, you can give Taunt/Pit to everybody and start doing ping-pong with enemy units!  Cheesy
Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #7 on: February 05, 2010, 08:27:27 pm »

Shotgun Strategy
4 - 10+ Combos with all Officers.
This is the best way to accumulate Deeds to efficiently Level up Officers.
Eliminate all enemy Officers this way to get more Deeds and Craft Points.
The basic 10 Officer 10 Combo is 48 Deeds w/o enemy (see DT2 Charts and Lists).
I don't do big Chain Combos early in a Battle to make certain my Officers always have as many Tactics as possible.
It makes the next Combo quicker and easier.
Elimination of 1 enemy Officer restores 3 Tactics to the Chain Officer (2 enemies = 4 etc.).
Shotgun Strategy is not always prudent.
« Last Edit: March 31, 2010, 10:46:49 pm by Wolfgard Hannusen » Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #8 on: February 06, 2010, 04:21:50 am »

Your leveling up strategies are above average and are probably the most efficient, but I don´t think there is too much people that plays the game in this way. I don´t usually do it, mainly cos I´m not aiming to acumulate so much data about the game, while loving it, and thanking you the fact that you share all this data with us. Of course it´s good anyway to know all those strategies, cos there´s always something to learn from them. Once the full map is available, there are many battles every turn and many turns and not everyone would be patient enough to do things in that way, while probably being one of the best.
Doing 4-10 hit combos with 10 officers every battle is not easy! An eficient use of Call and Revive would aid achieving this goal.
Now talking again about tactics, I am still exploring with Surround. It seems to me like a very useful and versatile tactic, while I have to completelly adapt it to my playstile yet. With Switch and Charge you can easily adapt the enemy unit´s position to allow a Surround. Once a Surround is done almost any other ally unit would be able to do a tactic, and it can even be used to trigger tactics on other enemy units if an enemy affected by Surround was pushed agains another enemy unit.
Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #9 on: February 06, 2010, 11:33:55 pm »

I have not used Surround often.You must have an enemy in position to use it.No enemy is needed to use Call.Call is always in Wu Ling.Volley is always in Chang Sha.I don't recall if those Tactics show up in other Cities.I make certain to Conquer Wu Ling  and Chang Sha as soon as possible.Recently finished Sun Quan 6 Chapter Main again on Advanced.Currently on Chapter 4 of 9 of Sun Ce Main Advanced.Notes show Surround in Yi Cheng in Chapter 6 of Sun Ce Main.Will check into Surround as time permits.
« Last Edit: February 06, 2010, 11:47:42 pm by Wolfgard Hannusen » Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
ShuFan

Offline Offline

Posts: 1649


“No one but you, good sir.”


WWW
« Reply #10 on: February 07, 2010, 08:21:54 am »

I don't think I've ever used Surround. It doesn't really fit with my style of play. On the first day, I usually eye up the opposition, and split my army accordingly. Surround can often mess with that balance. I find that Vise(II) and Pincer II can do a better job.
Logged

“Good thing your son was born with both eyes, O Blind Xiahou!”
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #11 on: February 07, 2010, 08:59:13 pm »

I don't use those 2 very often either.When I get back to Lu Bu everything will change.That will be a long time (last).It's my least favorite story.Liu Bei and Cao Cao don't require big changes in style from Sun Ce,later in the stories.
Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #12 on: February 08, 2010, 01:39:13 am »

I didn´t use Surround frequently till now, and, with not so much modifications of my gameplay style, I have become used to it. Indeed, it didn´t require too much modifications of my gameplay, I think it added posibilities with no drawbacks.
Of course, Pincer II and Vise II are too useful tactics and they actually deal damage, while I don´t use them very often. Surround is a way to set tactics like those two or many others like Aid II, Revive, Arrow, Volley, etc.
I have yet to explore Call. No doubt the chances of using it would be bigger than Surround, and of course it can lead to activating damaging combos if it affects ally units that are pushed against enemy units. It´s too a great way to chain into revives, making everyone start the next Day with higher morale, but I think it would set up less damage posibilities than surround, while being able to set them up.
Whenever I have Call and Surround available together, I think I would give Surround to my "first tier" officers, and Call to my "second tier" ones.
« Last Edit: February 08, 2010, 03:14:21 am by krusan » Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Wolfgard Hannusen

Offline Offline

Posts: 447



« Reply #13 on: February 08, 2010, 03:58:57 am »

Muddle 3 can produce major Damage.I Equip it all the time now.It works well to Attack a second and/or third enemy Officer at any distance.I typically give it to the Commander or a Strategist w/o Pit 2.You may want to try it instead of Surround.It is a Permanent Item.For Newbies Equip the Item "Art Of War" to get the Tactic "Muddle 3".
  • It is easier to perform several 10 + Combos each Battle when using Tactics that Confuse enemies like Muddle 3.
  • I Equip Fire Arrow/Volley to Bow types when it is available instead of regular Arrow/Volley.Useful solo Tactics for advancing enemies.
Logged

World Record Holder Best Score Dynasty Tactics 2,16 Gold 99,999's Vs 10.
krusan

Offline Offline

Posts: 108


« Reply #14 on: February 08, 2010, 04:33:28 am »

I just have recently started to use Muddle III more often too. Never liked very much this tactic till now. Really good tactic to combo with a Pit/Taunt/PitII done by another officer. Puting your oficer with Muddle III in the line where the enemy unit "pitted" would end and with another enemy unit on another vertical/horizontal line with no obstacles and it will get trigered.
Or if your officer with Muddle III is affected by a Surround, he can end in a position that can triger Muddle III.
I have been thinking in the following chain for an officer with Muddle III: Muddle III - Taunt - Swich - Gather - Surround, and there is still place for another tactic, call being a candidate.
While I usually aim to only do combos that kill units, I agree in that´s important sometimes to hit an enemy unit, even if you don´t kill him, just to position it in a better position or to confuse it.
Sometimes too, there is the need of doing a solo tactic, just to confuse an enemy or to set up a bigger combo.
Logged

Dynasty Tactics 2:16 hits, 999999 damage, 16 Gold 99,999 record co-holder. Second (known) in the world to ever do it.
DT2 16 golds vid and more at http://www.combonauts.wordpress.com
Pages: [1] 2 3 ... 9   Go Up
  Print  
 
Jump to:  

Page created in 0.406 seconds with 19 queries.