Poll
Question: What are Your Dynasty Warriors: Gundam 3 Most Wanted Features?
RPG-Related Elements - 7 (10.3%)
Characters' and Mobile Suits' Developments and Customization - 11 (16.2%)
Multiple UNIT (Universal Network of Intergrated Tactics) Options - 2 (2.9%)
Super Supports from Battleships/Destoryers/Submarines/Cruisers/Carriers, in all kinds of Terrains/Weathers - 6 (8.8%)
Random Weather and Terrain Changes - 4 (5.9%)
Multilingual Audio and Subtitle Supports - 2 (2.9%)
Multiple Athentic Storylines from Anime/Manga/Games themselves - 5 (7.4%)
Multiple Athentic Mobile Suits/Armours from Anime/Manga/Games themselves - 11 (16.2%)
Others (Please list out in your post asap!) - 4 (5.9%)
All of the above! - 16 (23.5%)
Total Voters: 30

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Fife5000
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« on: January 08, 2010, 01:16:55 pm »

Dear Tecmo Koei Holdings and Namco Bandai Holdings, and Fellow Anime/Manga/Games:

Here's a really tough question that I'd really like to ask you all out:

What are Your Dynasy Warriors: Gundam 3 Most Wanted Features? Huh

In a word, let me make a summery below about everyone's ideas:


1. More Authentic Mutilple Storylines and Mobile Suits/Armours from Gundam Universe. (Not just only the U.C. ones, but other Alternate Universe Storylines as well, please! police)
2. More Character Interactions and Development; Honestly, I'd especially like to see the respective characters call each other by their first/last names, please.  Grin Cool Azn
3. Multiple UNIT (Utility Network of Integrated Tactics) options, where every unit could use a wide range of Tactics, Weapons, and Strategies.  Grin Evil
4. Super Supports from Battleships/Destoryers/Submarines/Cruisers/Carriers, in all kinds of Terrains/Weathers, please.  Cheesy
5. Random Weather and Terrain Changes (Especially with street-to-street and house-to-house fighting modes)  police
6. Multilingual Audio and Subtitle Supports: In English/French/Japanese/Korean/Mandarin Chinese (Traditional), for both narration and voice-acting, please. I'd also like to hear actual Gundam Anime Soundtracks, both in Vocal and MIDI versions asap, please.  angel Azn


That's all for now. Merry Christmas and Happy New Year!  Wink angel Azn


« Last Edit: January 08, 2010, 05:19:05 pm by Fife5000 » Logged

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« Reply #1 on: January 08, 2010, 02:26:05 pm »

Just to let you know I edited the poll so you can actually pick three options. Wink

The thought of expanding upon the role of battleships and other support bases is quite interesting, if any future games were to include an Empires mode of any sort they could become very crucial.

Other than that I support the inclusion of multiple audio tracks. Many Gundam series have rather good English audio tracks, but I always side towards the original audio dub, at very least let us have the option to choose.

More playable M.S.'s would be the obvious third for me. I'm still looking forward to G Gundam being given proper representation, we can have Lacus as a pilot but not Raine?! Blasphemy. As well as the untouched UC series, such as 0083 and 08th MS Team, and Gundam X.
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« Reply #2 on: January 08, 2010, 03:15:46 pm »

Just a question? Wouldn't this need to be merged with the Dynasty Warriors Gundam Three Ideas Thread?

Anywho, I have chosen All the above and the Others Option.

So I would like to see the inclusion of Online Cooperation and Possibly Online Versus. Swinging more for Online Cooperation though. (One step at a time, one step at a time). Cheesy

Also, to be able to play as Relena and Rain. And Duo Maxwell. These three I would max out in a heart beat. Cheesy That's all I can think of... For now... Tongue
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Fife5000
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« Reply #3 on: January 08, 2010, 05:00:18 pm »

Just to let you know I edited the poll so you can actually pick three options. Wink

The thought of expanding upon the roles of battleships and other support bases is quite interesting, if any future games were to include an Empires mode of any sort, they could become very crucial.

Other than that, I support the inclusion of multiple audio/subtitles tracks. Many Gundam series have got rather good English audio tracks, but I always side towards the original Japanese audio Sub/Dub; at very least, let's have the options to choose them all.

More playable M.S.'s would be the obvious third for me. I'm still looking forward to G Gundam being given proper representation, we can have Lacus as a pilot but not Rain?! Shocked Blasphemy!  Angry Evil Also, as for the untouched U.C. series, such as 0080, 0083 and 08th MS Team, Gundam Unicorn, as well as the After War Gundam X, I'd like to see them included as well.


According to the reviews of G4 TV X-Play and GameTrailers.com, Dynasy Warriors: Gundam 2 suffered some disadvantages below:

1. Lack of Mobile Suits/Armours: If someone could include Gundam Wing/Endless Waltz's Deathscythe, Tallgeese, Heavyarms, Altron, and Wing Zero, and well as other countless M.S./M.A. from other series, such as Gundam Seed/Seed Destiny/Astray's Providence, Legend, Destroy, Impulse, Gaia, Chaos, Abyss, Savior, Strike, Ageis, Duel, Buster, Blitz, Forbidden, Raider, Calamity, ORB-01 Akatsuki, and the Gundam Seed/Seed Destiny Astray Series, this game would have become more playable and durable.  Angry Embarrassed Lips Sealed Sad Cry
2. No Live Conversations Between All Respective Characters: This means that there have been no fun at all without any exciting interactions/choices during the gameplay and battle/strategy phases; this is very disappointing and disgusting for the games. At least we should have player-character interactions via microphone/mouse/controlers for PSP/NDS/Wii/XBOX 360/PS3, and that should also applied to other Gundam-related games too! Angry Embarrassed Lips Sealed Sad Cry
3. No Actual Original Anime Theme Soundtracks: As far as anyone could tell you right away, no any good games should exist without great Soundtracks, such as in the case of Final Fantasy Series.
4. Neverending Repetitive Gameplay and Voice Acting: Many gamers have been complaining that those things really make the games very boring and stale afterwards, so we need to try much harder upon this issue.

Therefore, I'd like to urge that Namco Bandai, Tecmo Koei, as well as other Anime/Manga/Games should improve upon those points above asap, based on the informations/statistics from Gundam Wiki, Wikipedia, and MAHQ, please.



Thanks, bye!  Wink police Azn[/font]
« Last Edit: February 03, 2010, 11:19:54 pm by Fife5000 » Logged

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« Reply #4 on: January 09, 2010, 03:24:14 pm »

Not to mention the whole transformation feature from Strikeforce,(which can be detailed if looked into enough, for example V2 can change his armor to Buster and Assault via the V1 Hexas quickly changing/installinging armor pieces, and getin the heck outa there Wink) and perhaps an option to give orders to units and teammates.
« Last Edit: July 17, 2010, 09:46:15 pm by Gundam2099 » Logged
Fife5000
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« Reply #5 on: January 09, 2010, 04:31:33 pm »

Not to mention the whole transformation feature from Dynasty Warriors: Strike Force and perhaps an option to give orders to units and teammates.

There have been also something amiss in the whole picture here: We haven't seen any open sea and beach-landing battles in our North American Gundam Games, as far as we've known about them, because both Namco Bandai and Tecmo Koei should have been including them along with their Japanese counterparts a very long time ago!  Angry Shocked  Cool

So, I'd honestly want to urge people in order to study on the Battle of Normandy, as well as the history of other successful Naval/Amphibian battles, and incorporate all the elements from them asap, please.

Also, I'd really like to see all Mobile Suits/Armours doing impossible stunts, such as upside-down spinning top strikes, backflip beam boomerang bashes, and 360-degrees shootouts, please.

Thanks, bye!  Cool Grin Cheesy Wink Azn laugh
« Last Edit: January 09, 2010, 04:48:17 pm by Fife5000 » Logged

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« Reply #6 on: January 09, 2010, 09:58:25 pm »

There have been also something amiss in the whole picture here: We haven't seen any open sea and beach-landing battles in our North American Gundam Games, as far as we've known about them, because both Namco Bandai and Tecmo Koei should have been including them along with their Japanese counterparts a very long time ago!  Angry Shocked  Cool

So, I'd honestly want to urge people in order to study on the Battle of Normandy, as well as the history of other successful Naval/Amphibian battles, and incorporate all the elements from them asap, please.

Also, I'd really like to see all Mobile Suits/Armours doing impossible stunts, such as upside-down spinning top strikes, backflip beam boomerang bashes, and 360-degrees shootouts, please.

Thanks, bye!  Cool Grin Cheesy Wink Azn laugh


I've also forgotten to mention about Luner Surface, underwater, underground,and aerial Mobile Suits/Armour Battles, please.

Not to mention the whole transformation features from Dynasty Warriors: Strikeforce, and perhaps an option to give orders to units and teammates.

I'd really like to agree with you on those crucial parts above, and we should apply into all the team/individual strategy/tactics/battles within all Warriors games asap, please!  Azn police Grin Cool

Thanks, bye!
« Last Edit: January 12, 2010, 12:41:12 am by Fife5000 » Logged

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« Reply #7 on: January 11, 2010, 11:56:31 pm »

I've also forgotten to mention about Luner Surface, underwater, underground, and open aerial Mobile Suits/Armours Battles, please.

I'd really like to agree with you on those crucial parts above, and we should apply into all the team/individual strategy/tactics/battles within all Warriors games asap, please!  Azn police Grin Cool

Thanks, bye!

On my last post, I've also forgotten to mention about the close, mid, and long range direct combats between Mobile Suits/Mobile Armours/Spaceships/Battleships, where they could actually engage each other directly, and the Mobile Suits/Armours could actually land/fight upon the the ships themselves, please. Oh!  CoolGrinShocked  I'd definitely also like to have an in-depth descriptions for the respective Mobile Suits/Armours, the ships, and the Characters themselves, as well as 360 degrees battle dimensions, such as in the Cases of Mobile Suit Gundam - One Year War, Mobile Suit Gundam Battlefield Record U.C. 0081, Mobile Suit Gundam Seed: Alliance V.S. Z.A.F.T and Mobile Suit Gundam Seed Destiny: Alliance V.S. Z.A.F.T II Plus, asap, please.

I've carefully studied the cases of actual Japanese Gundam Anime/Manga/Games series, and I believe that we should apply them in the same way to our North American Counterparts, please.

Thanks, bye!  Wink

P.S. There's also been something left out in the Dynasty Warriors: Gundam Series, and that was the actual battle in Seattle, where the death of Garma Zabi happened, as the White Base and the Gundam were involved in this battle. Hence, I'd honestly like to see this battle included in the next Dynasty Warriors: Gundam games, please.

Also, I'd like to see the in-cockpit viewer for all the M.S.s/M.A.,s/Ships, whenever the situation requires/demands close or long range combats, please. (The reason I've said that is because I really need an Auto-Lock Target System (ALTS), so I won't be worried about getting shot down, or keep missing my foes beyond the visual range at all, please.)  police

Once again, thank you so much for your considerations.

« Last Edit: February 08, 2010, 12:25:37 pm by Fife5000 » Logged

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« Reply #8 on: January 12, 2010, 08:35:47 pm »

Yeah I was disappointed by the fact that he wasn't on the game along with Sayla and Mirai I mean Sleggar without Mirai is like Winter with no snow.
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« Reply #9 on: January 17, 2010, 01:32:58 am »

Yeah. I was disappointed by the fact that Sleggar wasn't on the game along with Sayla and Mirai... I mean Sleggar without Mirai is like Winter with no snow.


There are other things that I'd really like to mention and ask about:

1. All Allied Units should retreat to friendly fields, when they've found themselves about to become destroyed asap, please.

2. All fields should provide sufficient supplies asap. 

3. I'd like to see the following of my favourite vessels on Dynasty Warriors: Gundam 3 below, please: Archangel, Eternal, Kusanagi, Argama, Nahel Argama, Minerva, Albion, and of course, White Base.

4. Why didn't Sayla Mass, Mirai Yashima and other important White Base crew members show up in the last Dynasty Warriors: Gundam series?  Huh

That's all for now, bye!  Grin Wink
« Last Edit: March 06, 2010, 11:33:04 pm by Fife5000 » Logged

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« Reply #10 on: January 17, 2010, 05:08:03 pm »

And you should get repairs to armor when u go to a ship (one on ur side of course) perhaps by physically landing on it and walking inside the ship. Maybe you can even go and make changes to ur suits weapons and its appearance like ZZ to FAZZ or Gundam to G-Armor and maybe (although this would be sick) you could switch suits and ships and perhaps even man a turrent/cannon.
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Fife5000
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« Reply #11 on: January 21, 2010, 04:42:16 pm »

And you should get repairs for Mobile Suits/Armours when you go to a ship (one on your side, of course); perhaps by physically landing on it and walking inside the ship. Maybe, you can even go and make changes to your Mobile Suits' weapons and their appearances like ZZ to FAZZ or Gundam to G-Armour, and maybe-- although this would be sick -- you could switch suits and ships, and perhaps even man a turrent/cannon.

Furthermore, I'd really like to request upon my ships for take-offs, landings and repairs, when the situatuions have become so dangerous that they could jeopardize the missions!  Grin

In the cases of Strike Gundam and Impulse Gundam, they each have several power packs for different purposes, so I'd really like to see them applied in Dynasty Warriors: Gundam 3 asap, please.

Please check MAHQ.net and Wikipedia for more details asap.

Thanks, bye!  Wink
« Last Edit: January 24, 2010, 04:30:10 pm by Fife5000 » Logged

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« Reply #12 on: January 23, 2010, 08:42:29 pm »

id just be happy for them to take out the giant gundams,or at least make them more managable,i quit after trying to defend Puru from Puru 2 about 10 times, then after i managed to keep her alive she gets killed in the mission anyway, then the pyscho gundam is back to full health....come on. i would rather face Lu Bu at Hu luo gate, with both my arms tied up behind me, armed with a toothpick. it would be a lot funner thats for sure
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you said she wasent a threat. shes just a little innocent girl with fans.... i tried to warn you but nooooooooooooooo.... we cant risk another frontal assault
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« Reply #13 on: January 24, 2010, 01:37:11 pm »

I had that same problem you just need practice once you got a good strategy going they're cake.
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« Reply #14 on: January 24, 2010, 04:06:26 pm »

I'd just like to be happy for them to take out the giant Gundams, or at least, make them more managable. I quit after trying to defend Puru from Puru Two about 10 times, then after I managed to keep her alive, she gets killed in the mission anyway; However, Psyco Gundam is back to full health....  Sad Angry Cry Embarrassed Evil Come on!  Shocked Huh Angry I would rather like to face Lu Bu at Hu Lao Gate, with both my arms tied up behind me, armed with a toothpick. It would be a lot more fun, that's for sure.

Well, you shouldn't blame the Creators of the Gundam Series and their Anime/Manga/Games for their Original Concepts/Ideas. First of all, could you please keep trying to raise the levels of your Mobile Suit and Character until they've reached at/above level 20 for sure? In order to beat Giant Enemies, such as the Psyco Gundam Mark 1 and 2, please press and hold the Square Button for charging up the Smash attack, go behind their 6 O'clock and then, ram into foes as soon as they're not attacking. Also, use SP (Special) Attacks at their weak spot(s), once you've knocked them down for the count, in order to deal additonal damages!  Grin Cool

I've fought so hard in that game so many times, and not everytime have I come and done through there smoothly; however, I've still gone through those obstacles due to my persistance and planning. That really has made big differences! (Note: the Hardest Giant Enemy which I've fought would probably be the Dark Gundam, because it's got a lot of Gundam Heads and nasty attacks to keep me busy fighting it! Angry Evil) Wink laugh Grin laugh Azn

Remember, practice makes perfect! Wink laugh Grin laugh Azn police

« Last Edit: December 13, 2010, 06:47:42 am by Fife5000 » Logged

Personal Motto:

"Perfection is a matter of professionalism, progressions, practicality, preparations, practice, protection, perspective, persistence, perspiration, perceptions, perseverance, patience, and precision, which I'd like to say about that upon myself."
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